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Christian Gmeiner b14fd0d92d etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..)
Running the optimizations after bool to float/int lowering is not going
to work. Large portions of NIR are likely to blow up if they see
floats/ints in weird places. Most of the bool->float/int conversions
are direct instruction substitutions and it's not going to leave a lot
of garbage around to optimize.

Fixes nir.h:261: nir_const_value_as_bool: Assertion `i == 0 || i == -1' failed
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.no_iterations_vertex

Here are shader-db results for GC2000:

instructions HURT:   shaders/tesseract/488.shader_test FRAG:           516 -> 524 (1.55%)
instructions HURT:   shaders/tesseract/491.shader_test FRAG:           248 -> 260 (4.84%)
instructions HURT:   shaders/tesseract/494.shader_test FRAG:           244 -> 256 (4.92%)
instructions HURT:   shaders/tesseract/238.shader_test FRAG:           232 -> 244 (5.17%)
instructions HURT:   shaders/tesseract/241.shader_test FRAG:           232 -> 244 (5.17%)
instructions HURT:   shaders/tesseract/127.shader_test FRAG:           76 -> 80 (5.26%)
instructions HURT:   shaders/tesseract/130.shader_test FRAG:           148 -> 156 (5.41%)
instructions HURT:   shaders/tesseract/226.shader_test FRAG:           192 -> 204 (6.25%)
instructions HURT:   shaders/tesseract/229.shader_test FRAG:           192 -> 204 (6.25%)
instructions HURT:   shaders/tesseract/217.shader_test FRAG:           152 -> 164 (7.89%)
instructions HURT:   shaders/tesseract/214.shader_test FRAG:           152 -> 164 (7.89%)
instructions HURT:   shaders/tesseract/205.shader_test FRAG:           112 -> 124 (10.71%)
instructions HURT:   shaders/tesseract/202.shader_test FRAG:           112 -> 124 (10.71%)
instructions HURT:   shaders/tesseract/169.shader_test FRAG:           32 -> 36 (12.50%)
instructions HURT:   shaders/tesseract/166.shader_test FRAG:           32 -> 36 (12.50%)
instructions HURT:   shaders/deqp_gles3/61312.shader_test FRAG:        448 -> 508 (13.39%)
instructions HURT:   shaders/deqp_gles3/61309.shader_test FRAG:        448 -> 508 (13.39%)
instructions HURT:   shaders/deqp_gles3/61324.shader_test FRAG:        448 -> 508 (13.39%)
instructions HURT:   shaders/tesseract/118.shader_test FRAG:           28 -> 32 (14.29%)
instructions HURT:   shaders/tesseract/181.shader_test FRAG:           52 -> 60 (15.38%)
instructions HURT:   shaders/tesseract/178.shader_test FRAG:           52 -> 60 (15.38%)
instructions HURT:   shaders/tesseract/121.shader_test FRAG:           52 -> 60 (15.38%)
instructions HURT:   shaders/tesseract/193.shader_test FRAG:           72 -> 84 (16.67%)
instructions HURT:   shaders/tesseract/190.shader_test FRAG:           72 -> 84 (16.67%)

total instructions in shared programs: 64220 -> 64572 (0.55%)
instructions in affected programs: 4924 -> 5276 (7.15%)
helped: 5
HURT: 24
helped stats (abs) min: 4 max: 8 x̄: 5.60 x̃: 4
helped stats (rel) min: 4.35% max: 5.41% x̄: 4.72% x̃: 4.35%
HURT stats (abs)   min: 4 max: 60 x̄: 15.83 x̃: 12
HURT stats (rel)   min: 1.55% max: 16.67% x̄: 10.04% x̃: 10.71%
95% mean confidence interval for instructions value: 5.39 18.89
95% mean confidence interval for instructions %-change: 4.81% 10.18%
Instructions are HURT.

total temps in shared programs: 2514 -> 2512 (-0.08%)
temps in affected programs: 9 -> 7 (-22.22%)
helped: 2
HURT: 0

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7624>
(cherry picked from commit 9b6516ac24)
2020-11-19 11:04:48 -08:00
.appveyor appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
.gitlab/issue_templates gitlab: Ask about reproduction rate in the issue template 2020-05-20 10:20:00 +00:00
.gitlab-ci ci: Use ignore_scheduled_pipelines anchor in .radeonsi-rules 2020-09-24 09:32:14 -07:00
bin pick-ui: specify git commands in "resolve cherry pick" message 2020-08-11 09:35:47 -07:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs dcs: Add sha256 sums for 20.2.2 2020-11-06 20:45:47 -08:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include ci: Include enough Android headers to let us compile test EGL 2020-08-05 18:08:07 +00:00
scons scons/windows: Support build with LLVM 10. 2020-04-14 08:40:56 +00:00
src etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..) 2020-11-19 11:04:48 -08:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml meson: bump required glvnd version 2020-08-11 09:35:50 -07:00
.mailmap .mailmap: add an alias for Andres Gomez 2020-04-30 14:33:20 +03:00
.pick_status.json etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..) 2020-11-19 11:04:48 -08:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
Android.mk ac/llvm: handle static/shared llvm init separately 2020-08-18 07:32:07 -07:00
appveyor.yml appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: fix power8 option 2020-10-05 11:27:29 -07:00
meson_options.txt ci: Include enough Android headers to let us compile test EGL 2020-08-05 18:08:07 +00:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
VERSION Bump version for 20.2.2 release 2020-11-06 15:40:35 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.