mesa/src/compiler
Alyssa Rosenzweig 03b2c34793 nir: Remove register arrays
Nothing produces them any more, so remove them from NIR. This massively reduces
the size of nir_src, which should improve performance all over.

nir_src size reduced from 56 bytes -> 40 bytes (pahole results on arm64, x86_64
should be similar.)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24253>
2023-07-21 11:25:49 +00:00
..
clc clc: rework optional subgroup feature 2023-07-07 12:27:35 +00:00
glsl glsl: fix validation of ES vertex attribs 2023-07-19 00:43:26 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: Remove register arrays 2023-07-21 11:25:49 +00:00
spirv vtn: more CL subgroups 2023-07-07 12:27:35 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: set alignment=1 by default for handling empty struct/interface in glsl_types.cpp 2023-06-28 21:16:05 +00:00
glsl_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
meson.build compiler: Move spirv into a module of its own 2023-06-20 16:18:08 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c compiler: Add mesa_scope_name() function 2023-06-19 23:29:26 +00:00
shader_enums.h compiler: Remove blend enums duplicating util 2023-07-13 21:03:32 +00:00
shader_info.h vtn: more CL subgroups 2023-07-07 12:27:35 +00:00