mesa/src/broadcom/compiler
Eric Anholt b02dbaa8ce v3d: Include the number of max temps used in the shader-db output.
This gives us finer-grained feedback on how we're doing on register
pressure than "did we trigger a new shader to spill or drop thread count?"
2019-04-12 15:59:24 -07:00
..
meson.build v3d: Add an optimization pass for redundant flags updates. 2019-04-11 09:24:02 -07:00
nir_to_vir.c nir: Get rid of global registers 2019-04-09 00:29:36 -05:00
qpu_schedule.c v3d: Fix leak of the mem_ctx after the DAG refactor. 2019-03-12 16:15:40 -07:00
qpu_validate.c broadcom/vc5: Add validation that we don't violate GFXH-1633 requirements. 2018-04-26 11:30:22 -07:00
v3d33_tex.c v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value 2019-04-07 15:13:36 +02:00
v3d33_vpm_setup.c broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file. 2018-01-12 21:56:24 -08:00
v3d40_tex.c v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value 2019-04-07 15:13:36 +02:00
v3d_compiler.h v3d: Add an optimization pass for redundant flags updates. 2019-04-11 09:24:02 -07:00
v3d_nir_lower_image_load_store.c v3d: Fix image_load_store clamping of signed integer stores. 2019-01-31 08:39:40 -08:00
v3d_nir_lower_io.c v3d: Move the stores for fixed function VS output reads into NIR. 2019-03-05 10:59:40 -08:00
v3d_nir_lower_txf_ms.c v3d: Fix txf_ms 2D_ARRAY array index. 2019-01-14 13:18:02 -08:00
vir.c v3d: Include the number of max temps used in the shader-db output. 2019-04-12 15:59:24 -07:00
vir_dump.c v3d: Move constant offsets to UBO addresses into the main uniform stream. 2019-03-21 14:20:50 -07:00
vir_live_variables.c v3d: Stop treating exec masking specially. 2019-03-05 07:36:24 -08:00
vir_opt_copy_propagate.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_opt_dead_code.c v3d: Drop the V3D 3.x vpm read dead code elimination. 2019-03-05 12:57:39 -08:00
vir_opt_redundant_flags.c v3d: Add an optimization pass for redundant flags updates. 2019-04-11 09:24:02 -07:00
vir_opt_small_immediates.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_register_allocate.c v3d: Add and use a define for the number of channels in a QPU invocation. 2019-04-12 15:58:28 -07:00
vir_to_qpu.c v3d: Eliminate the TLB and TLBU files. 2019-03-05 12:57:39 -08:00