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We can just add the flags to the kopper interface, since it's private to Mesa. This gets us depth/stencil invalidation on swapbuffers, which is critical for tiler performance. glmark2-es2 -b texture (windowed) goes from 1650 to 1930 fps on zink+turnip with ZINK_DEBUG=rp. Part of #7321 (we're still a little behind freedreno's 2180 fps) Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21317> |
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| .. | ||
| android_stub | ||
| CL | ||
| D3D9 | ||
| d3dadapter | ||
| drm-uapi | ||
| EGL | ||
| GL | ||
| GLES | ||
| GLES2 | ||
| GLES3 | ||
| HaikuGL | ||
| KHR | ||
| pci_ids | ||
| vk_video | ||
| vulkan | ||
| winddk | ||
| c99_alloca.h | ||
| c99_compat.h | ||
| kopper_interface.h | ||
| meson.build | ||
| no_extern_c.h | ||