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This makes a very simple 1.30 shader go from 196k of memory to 9k. NOTE: This -may- be a candidate for the 7.9 branch, as the benefit is substantial. However, it's not a simple change, so it may be wiser to wait for 7.10. |
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| .. | ||
| builtin_function.cpp | ||
| generate_builtins.py | ||
| generate_matrixCompMultGLSL.py | ||
| generate_outerProductGLSL.py | ||
| generate_transposeGLSL.py | ||
| texture_builtins.py | ||