mesa/src/compiler
Caio Oliveira aec516ead6 util: Remove size from linear_parent creation
None of the callsites took advantage of this, so remove
the feature.  This will help to a next change that will
add an opaque type to represent a linear parent.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25280>
2023-09-25 17:26:17 +00:00
..
clc meson: Remove unnecessary inc_compiler mentions 2023-09-22 14:52:50 +00:00
glsl util: Remove size from linear_parent creation 2023-09-25 17:26:17 +00:00
isaspec isaspec: Make possible to obtain gpu_id in <expr> blocks 2023-09-05 16:19:29 +00:00
nir util: Remove size from linear_parent creation 2023-09-25 17:26:17 +00:00
spirv meson: Remove unnecessary inc_compiler mentions 2023-09-22 14:52:50 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.cpp util: Remove size from linear_parent creation 2023-09-25 17:26:17 +00:00
glsl_types.h compiler: Use a meson dependency for libcompiler 2023-09-22 14:52:50 +00:00
meson.build compiler: Only enable mesaclc helper if we have OpenCL SPIR-V support 2023-09-22 15:29:25 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
nir_types.h compiler/types: Use glsl_get_type_name() to access the type name 2023-09-16 15:17:01 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_info.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00