mesa/src/compiler
Alyssa Rosenzweig 2d6233d04f nir: Check all sizes in nir_alu_instr_is_comparison
nir_alu_instr_is_comparison needs to consider all comparison opcodes regardless
of size. Otherwise, they will be missed by nir_opt_move/sink.

Without this change, lowering booleans to integers regresses register
pressure (and spills/fills) significantly in certain shaders on Panfrost,
like android/com.miHoYo.GenshinImpact/1420.shader_test.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15073>
2022-02-18 19:22:01 +00:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl Re-indentation after the previous commit 2022-02-11 17:25:34 +00:00
isaspec isaspec: add gen-based leaf bitset separation 2022-02-12 13:46:07 -05:00
nir nir: Check all sizes in nir_alu_instr_is_comparison 2022-02-18 19:22:01 +00:00
spirv spirv: Create PRIMITIVE_INDICES for NV_mesh_shader on-demand. 2022-02-14 11:13:45 +01:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
shader_enums.c compiler: Extract num_mesh_vertices_per_primitive function. 2022-02-14 11:13:42 +01:00
shader_enums.h nir: Add some notes about const/uniform array access rules in GL. 2022-02-16 20:06:21 +00:00
shader_info.h mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00