Find a file
Kenneth Graunke ae45a5a28d i965: Compute VS attribute WA bits earlier and check if they changed.
BRW_NEW_VERTICES is flagged every time we draw a primitive.  Having
the brw_vs_prog atom depend on BRW_NEW_VERTICES meant that we had to
compute the VS program key and do a program cache lookup for every
single primitive.  This is painfully expensive.

The workaround bit computation is almost entirely based on the vertex
attribute arrays (brw->vb.inputs[i]), which are set by brw_merge_inputs.
The only thing it uses the VS program for is to see which VS inputs are
actually read.  brw_merge_inputs() happens once per primitive, and can
safely look at the currently bound vertex program, as it doesn't change
in the middle of a draw.

This patch moves the workaround bit computation to brw_merge_inputs(),
right after assigning brw->vb.inputs[i], and stores the previous WA bit
values in the context.  If they've actually changed from the last draw
(which is uncommon), we signal that we need a new vertex program,
causing brw_vs_prog to compute a new key.

Improves performance in Gl32Batch7 by 13.6123% +/- 0.739652% (n=166)
on Haswell GT3e.  I'm told Baytrail shows similar gains.

v2: Introduce a new BRW_NEW_VS_ATTRIB_WORKAROUNDS dirty bit, rather
    than reusing BRW_NEW_VERTEX_PROGRAM (suggested by Chris Forbes).
    This prevents unnecessary re-emission of surface/sampler related
    atoms (and an SOL atom on Sandybridge).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-04 17:50:52 -08:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs freedreno/a3xx: unify vertex/texture formats into a single table 2014-11-29 12:15:43 -05:00
doxygen mesa: remove empty glthread.h file 2014-03-03 13:08:59 -07:00
include mesa: update glext.h to version 20141118 2014-12-01 15:22:20 -07:00
m4 configure.ac: Use autoconf macro for GNU make. 2014-09-25 13:57:28 -07:00
scons scons: Generate SSE2 floating-point arithmetic. 2014-11-26 20:25:12 +00:00
src i965: Compute VS attribute WA bits earlier and check if they changed. 2014-12-04 17:50:52 -08:00
.dir-locals.el dir-locals.el: Set indent-tabs-mode true for makefile-mode 2014-01-29 11:45:49 -08:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk util: Include in Android builds 2014-10-03 01:25:28 +01:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
CleanSpec.mk android: add CleanSpec.mk 2014-08-13 00:46:57 +01:00
common.py scons: Don't restrict MSVC_VERSION values. 2014-05-02 22:04:46 +01:00
configure.ac nine: the .pc file should not follow mesa version 2014-11-26 20:09:10 +00:00
install-gallium-links.mk targets/radeonsi/vdpau: convert to static/shared pipe-drivers 2014-06-22 23:06:01 +01:00
install-lib-links.mk build: Let install-lib-links.mk handle .la files in subdirectories. 2014-08-18 18:22:40 -07:00
Makefile.am build: Rename md5 to checksums as part of .PHONY target 2014-09-03 16:08:20 -07:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION mesa: Bump version to 10.5.0-devel. 2014-11-18 02:02:54 +00:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.