mesa/src/compiler
Lionel Landwerlin 97b17aa0b1 brw/nir: rework inline_data_intel to work with compute
This intrinsic was initially dedicated to mesh/task shaders, but the
mechanism it exposes also exists in the compute shaders on Gfx12.5+.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
2024-10-17 19:35:59 +00:00
..
clc clc: find opencl headers from the installed llvm/clang location 2024-09-17 14:29:19 +03:00
glsl glsl: remove linker.cpp 2024-10-04 00:10:59 +00:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir brw/nir: rework inline_data_intel to work with compute 2024-10-17 19:35:59 +00:00
rust compiler/rust: Fix a bad cast in the memstream abstraction 2024-10-17 18:59:02 +00:00
spirv spirv: remove alu fddx/fddy from comment 2024-10-17 09:50:19 +00:00
builtin_types.py compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
glsl_types.h nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID 2024-04-24 20:18:48 +00:00
shader_enums.h compiler, vk: Support subgroup size of 4 2024-08-29 03:30:31 +00:00
shader_info.h nir: remove uses_fddx_fddy 2024-10-17 09:50:19 +00:00