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This requirement is for ARB_texture_buffer_object_rgb32, which obviously needs the UNIFORM_TEXEL_BUFFER bit, not SAMPLED_IMAGE. Fixes: |
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| .. | ||
| freedreno | ||
| anv.rst | ||
| asahi.rst | ||
| d3d12.rst | ||
| freedreno.rst | ||
| lima.rst | ||
| llvmpipe.rst | ||
| panfrost.rst | ||
| radv.rst | ||
| svga3d.rst | ||
| v3d.rst | ||
| vc4.rst | ||
| venus.rst | ||
| virgl.rst | ||
| zink.rst | ||