mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-25 01:48:18 +02:00
The linker deals with atomic counters in terms of uniforms but the data structure are called after the atomic counters. Renamed the data structures used in the linker for disambiguation. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Signed-off-by: Andres Gomez <agomez@igalia.com>
352 lines
12 KiB
C++
352 lines
12 KiB
C++
/*
|
|
* Copyright © 2013 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include "glsl_parser_extras.h"
|
|
#include "ir.h"
|
|
#include "ir_uniform.h"
|
|
#include "linker.h"
|
|
#include "program/hash_table.h"
|
|
#include "main/macros.h"
|
|
|
|
namespace {
|
|
/*
|
|
* Atomic counter uniform as seen by the program.
|
|
*/
|
|
struct active_atomic_counter_uniform {
|
|
unsigned uniform_loc;
|
|
ir_variable *var;
|
|
};
|
|
|
|
/*
|
|
* Atomic counter buffer referenced by the program. There is a one
|
|
* to one correspondence between these and the objects that can be
|
|
* queried using glGetActiveAtomicCounterBufferiv().
|
|
*/
|
|
struct active_atomic_buffer {
|
|
active_atomic_buffer()
|
|
: uniforms(0), num_uniforms(0), stage_counter_references(), size(0)
|
|
{}
|
|
|
|
~active_atomic_buffer()
|
|
{
|
|
free(uniforms);
|
|
}
|
|
|
|
void push_back(unsigned uniform_loc, ir_variable *var)
|
|
{
|
|
active_atomic_counter_uniform *new_uniforms;
|
|
|
|
new_uniforms = (active_atomic_counter_uniform *)
|
|
realloc(uniforms, sizeof(active_atomic_counter_uniform) *
|
|
(num_uniforms + 1));
|
|
|
|
if (new_uniforms == NULL) {
|
|
_mesa_error_no_memory(__func__);
|
|
return;
|
|
}
|
|
|
|
uniforms = new_uniforms;
|
|
uniforms[num_uniforms].uniform_loc = uniform_loc;
|
|
uniforms[num_uniforms].var = var;
|
|
num_uniforms++;
|
|
}
|
|
|
|
active_atomic_counter_uniform *uniforms;
|
|
unsigned num_uniforms;
|
|
unsigned stage_counter_references[MESA_SHADER_STAGES];
|
|
unsigned size;
|
|
};
|
|
|
|
int
|
|
cmp_actives(const void *a, const void *b)
|
|
{
|
|
const active_atomic_counter_uniform *const first = (active_atomic_counter_uniform *) a;
|
|
const active_atomic_counter_uniform *const second = (active_atomic_counter_uniform *) b;
|
|
|
|
return int(first->var->data.offset) - int(second->var->data.offset);
|
|
}
|
|
|
|
bool
|
|
check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y)
|
|
{
|
|
return ((x->data.offset >= y->data.offset &&
|
|
x->data.offset < y->data.offset + y->type->atomic_size()) ||
|
|
(y->data.offset >= x->data.offset &&
|
|
y->data.offset < x->data.offset + x->type->atomic_size()));
|
|
}
|
|
|
|
void
|
|
process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog,
|
|
unsigned *uniform_loc, ir_variable *var,
|
|
active_atomic_buffer *const buffers,
|
|
unsigned *num_buffers, int *offset,
|
|
const unsigned shader_stage)
|
|
{
|
|
/* FIXME: Arrays of arrays get counted separately. For example:
|
|
* x1[3][3][2] = 9 uniforms, 18 atomic counters
|
|
* x2[3][2] = 3 uniforms, 6 atomic counters
|
|
* x3[2] = 1 uniform, 2 atomic counters
|
|
*
|
|
* However this code marks all the counters as active even when they
|
|
* might not be used.
|
|
*/
|
|
if (t->is_array() && t->fields.array->is_array()) {
|
|
for (unsigned i = 0; i < t->length; i++) {
|
|
process_atomic_variable(t->fields.array, prog, uniform_loc,
|
|
var, buffers, num_buffers, offset,
|
|
shader_stage);
|
|
}
|
|
} else {
|
|
active_atomic_buffer *buf = &buffers[var->data.binding];
|
|
gl_uniform_storage *const storage =
|
|
&prog->UniformStorage[*uniform_loc];
|
|
|
|
/* If this is the first time the buffer is used, increment
|
|
* the counter of buffers used.
|
|
*/
|
|
if (buf->size == 0)
|
|
(*num_buffers)++;
|
|
|
|
buf->push_back(*uniform_loc, var);
|
|
|
|
/* When checking for atomic counters we should count every member in
|
|
* an array as an atomic counter reference.
|
|
*/
|
|
if (t->is_array())
|
|
buf->stage_counter_references[shader_stage] += t->length;
|
|
else
|
|
buf->stage_counter_references[shader_stage]++;
|
|
buf->size = MAX2(buf->size, *offset + t->atomic_size());
|
|
|
|
storage->offset = *offset;
|
|
*offset += t->atomic_size();
|
|
|
|
(*uniform_loc)++;
|
|
}
|
|
}
|
|
|
|
active_atomic_buffer *
|
|
find_active_atomic_counters(struct gl_context *ctx,
|
|
struct gl_shader_program *prog,
|
|
unsigned *num_buffers)
|
|
{
|
|
active_atomic_buffer *const buffers =
|
|
new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings];
|
|
|
|
*num_buffers = 0;
|
|
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
|
|
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
|
|
if (sh == NULL)
|
|
continue;
|
|
|
|
foreach_in_list(ir_instruction, node, sh->ir) {
|
|
ir_variable *var = node->as_variable();
|
|
|
|
if (var && var->type->contains_atomic()) {
|
|
int offset = var->data.offset;
|
|
unsigned uniform_loc = var->data.location;
|
|
process_atomic_variable(var->type, prog, &uniform_loc,
|
|
var, buffers, num_buffers, &offset, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
|
|
if (buffers[i].size == 0)
|
|
continue;
|
|
|
|
qsort(buffers[i].uniforms, buffers[i].num_uniforms,
|
|
sizeof(active_atomic_counter_uniform),
|
|
cmp_actives);
|
|
|
|
for (unsigned j = 1; j < buffers[i].num_uniforms; j++) {
|
|
/* If an overlapping counter found, it must be a reference to the
|
|
* same counter from a different shader stage.
|
|
*/
|
|
if (check_atomic_counters_overlap(buffers[i].uniforms[j-1].var,
|
|
buffers[i].uniforms[j].var)
|
|
&& strcmp(buffers[i].uniforms[j-1].var->name,
|
|
buffers[i].uniforms[j].var->name) != 0) {
|
|
linker_error(prog, "Atomic counter %s declared at offset %d "
|
|
"which is already in use.",
|
|
buffers[i].uniforms[j].var->name,
|
|
buffers[i].uniforms[j].var->data.offset);
|
|
}
|
|
}
|
|
}
|
|
return buffers;
|
|
}
|
|
}
|
|
|
|
void
|
|
link_assign_atomic_counter_resources(struct gl_context *ctx,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
unsigned num_buffers;
|
|
unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
|
|
active_atomic_buffer *abs =
|
|
find_active_atomic_counters(ctx, prog, &num_buffers);
|
|
|
|
prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
|
|
num_buffers);
|
|
prog->NumAtomicBuffers = num_buffers;
|
|
|
|
unsigned i = 0;
|
|
for (unsigned binding = 0;
|
|
binding < ctx->Const.MaxAtomicBufferBindings;
|
|
binding++) {
|
|
|
|
/* If the binding was not used, skip.
|
|
*/
|
|
if (abs[binding].size == 0)
|
|
continue;
|
|
|
|
active_atomic_buffer &ab = abs[binding];
|
|
gl_active_atomic_buffer &mab = prog->AtomicBuffers[i];
|
|
|
|
/* Assign buffer-specific fields. */
|
|
mab.Binding = binding;
|
|
mab.MinimumSize = ab.size;
|
|
mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
|
|
ab.num_uniforms);
|
|
mab.NumUniforms = ab.num_uniforms;
|
|
|
|
/* Assign counter-specific fields. */
|
|
for (unsigned j = 0; j < ab.num_uniforms; j++) {
|
|
ir_variable *const var = ab.uniforms[j].var;
|
|
gl_uniform_storage *const storage =
|
|
&prog->UniformStorage[ab.uniforms[j].uniform_loc];
|
|
|
|
mab.Uniforms[j] = ab.uniforms[j].uniform_loc;
|
|
if (!var->data.explicit_binding)
|
|
var->data.binding = i;
|
|
|
|
storage->atomic_buffer_index = i;
|
|
storage->offset = var->data.offset;
|
|
storage->array_stride = (var->type->is_array() ?
|
|
var->type->without_array()->atomic_size() : 0);
|
|
if (!var->type->is_matrix())
|
|
storage->matrix_stride = 0;
|
|
}
|
|
|
|
/* Assign stage-specific fields. */
|
|
for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
|
|
if (ab.stage_counter_references[j]) {
|
|
mab.StageReferences[j] = GL_TRUE;
|
|
num_atomic_buffers[j]++;
|
|
} else {
|
|
mab.StageReferences[j] = GL_FALSE;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
/* Store a list pointers to atomic buffers per stage and store the index
|
|
* to the intra-stage buffer list in uniform storage.
|
|
*/
|
|
for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
|
|
if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) {
|
|
prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j];
|
|
prog->_LinkedShaders[j]->AtomicBuffers =
|
|
rzalloc_array(prog, gl_active_atomic_buffer *,
|
|
num_atomic_buffers[j]);
|
|
|
|
unsigned intra_stage_idx = 0;
|
|
for (unsigned i = 0; i < num_buffers; i++) {
|
|
struct gl_active_atomic_buffer *atomic_buffer =
|
|
&prog->AtomicBuffers[i];
|
|
if (atomic_buffer->StageReferences[j]) {
|
|
prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] =
|
|
atomic_buffer;
|
|
|
|
for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) {
|
|
prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
|
|
intra_stage_idx;
|
|
prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
|
|
true;
|
|
}
|
|
|
|
intra_stage_idx++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
delete [] abs;
|
|
assert(i == num_buffers);
|
|
}
|
|
|
|
void
|
|
link_check_atomic_counter_resources(struct gl_context *ctx,
|
|
struct gl_shader_program *prog)
|
|
{
|
|
unsigned num_buffers;
|
|
active_atomic_buffer *const abs =
|
|
find_active_atomic_counters(ctx, prog, &num_buffers);
|
|
unsigned atomic_counters[MESA_SHADER_STAGES] = {};
|
|
unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
|
|
unsigned total_atomic_counters = 0;
|
|
unsigned total_atomic_buffers = 0;
|
|
|
|
/* Sum the required resources. Note that this counts buffers and
|
|
* counters referenced by several shader stages multiple times
|
|
* against the combined limit -- That's the behavior the spec
|
|
* requires.
|
|
*/
|
|
for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
|
|
if (abs[i].size == 0)
|
|
continue;
|
|
|
|
for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
|
|
const unsigned n = abs[i].stage_counter_references[j];
|
|
|
|
if (n) {
|
|
atomic_counters[j] += n;
|
|
total_atomic_counters += n;
|
|
atomic_buffers[j]++;
|
|
total_atomic_buffers++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Check that they are within the supported limits. */
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
|
|
linker_error(prog, "Too many %s shader atomic counters",
|
|
_mesa_shader_stage_to_string(i));
|
|
|
|
if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
|
|
linker_error(prog, "Too many %s shader atomic counter buffers",
|
|
_mesa_shader_stage_to_string(i));
|
|
}
|
|
|
|
if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
|
|
linker_error(prog, "Too many combined atomic counters");
|
|
|
|
if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
|
|
linker_error(prog, "Too many combined atomic buffers");
|
|
|
|
delete [] abs;
|
|
}
|