mesa/src/compiler
Ian Romanick fe956d0182 spirv: Add support for SPV_KHR_integer_dot_product
v2 (Ivan): Add missing capability enum handling.

v3 (idr): Properly handle cases where dest_size != 32.

v4 (idr): Rewrite most of the error checking to use vtn_fail_if.  Use
nir_ssa_def with vtn_push_nir_ssa instead of vtn_ssa_value with
vtn_push_ssa_value.  All suggested by Jason.  Massive rewrite of the
handling of packed 4x8 saturating opcodes.  Based on some observations
made by Jason.

v5 (idr): Remove some debugging cruft accidentally added in v4.  Noticed
by Jason.

v6: Emit packed versions of vectored instructions when possible.
Suggested by Jason.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12142>
2021-08-24 19:58:57 +00:00
..
glsl glsl: fix variable scope for instructions inside case statements 2021-08-20 16:13:56 +00:00
nir nir/algebraic: Add some extract optimizations 2021-08-24 19:58:57 +00:00
spirv spirv: Add support for SPV_KHR_integer_dot_product 2021-08-24 19:58:57 +00:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
glsl_types.h glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling 2021-08-05 16:35:41 +00:00
shader_enums.h tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling 2021-08-05 16:35:41 +00:00
shader_info.h mesa: move gl_program::is_arb_asm to shader_info 2021-07-28 08:49:30 +00:00