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For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
196 lines
5.6 KiB
C++
196 lines
5.6 KiB
C++
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <gtest/gtest.h>
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#include "main/compiler.h"
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "util/ralloc.h"
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#include "ir.h"
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#include "linker.h"
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/**
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* \file varyings_test.cpp
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*
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* Test various aspects of linking shader stage inputs and outputs.
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*/
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class invalidate_locations : public ::testing::Test {
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public:
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virtual void SetUp();
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virtual void TearDown();
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void *mem_ctx;
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exec_list ir;
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};
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void
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invalidate_locations::SetUp()
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{
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this->mem_ctx = ralloc_context(NULL);
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this->ir.make_empty();
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}
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void
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invalidate_locations::TearDown()
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{
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ralloc_free(this->mem_ctx);
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this->mem_ctx = NULL;
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}
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TEST_F(invalidate_locations, simple_vertex_in_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_in);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_EQ(-1, var->data.location);
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var->data.location = VERT_ATTRIB_GENERIC0;
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var->data.location_frac = 2;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir);
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EXPECT_EQ(-1, var->data.location);
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EXPECT_EQ(0u, var->data.location_frac);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_TRUE(var->data.is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, explicit_location_vertex_in_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_in);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_EQ(-1, var->data.location);
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var->data.location = VERT_ATTRIB_GENERIC0;
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var->data.explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir);
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EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->data.location);
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EXPECT_EQ(0u, var->data.location_frac);
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EXPECT_TRUE(var->data.explicit_location);
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EXPECT_FALSE(var->data.is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, explicit_location_frac_vertex_in_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_in);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_EQ(-1, var->data.location);
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var->data.location = VERT_ATTRIB_GENERIC0;
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var->data.location_frac = 2;
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var->data.explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir);
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EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->data.location);
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EXPECT_EQ(2u, var->data.location_frac);
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EXPECT_TRUE(var->data.explicit_location);
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EXPECT_FALSE(var->data.is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, vertex_in_builtin)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"gl_Vertex",
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ir_var_shader_in);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_EQ(-1, var->data.location);
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var->data.location = VERT_ATTRIB_POS;
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var->data.explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir);
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EXPECT_EQ(VERT_ATTRIB_POS, var->data.location);
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EXPECT_EQ(0u, var->data.location_frac);
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EXPECT_TRUE(var->data.explicit_location);
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EXPECT_FALSE(var->data.is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, simple_vertex_out_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_out);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_EQ(-1, var->data.location);
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var->data.location = VARYING_SLOT_VAR0;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir);
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EXPECT_EQ(-1, var->data.location);
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EXPECT_EQ(0u, var->data.location_frac);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_TRUE(var->data.is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, vertex_out_builtin)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"gl_FrontColor",
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ir_var_shader_out);
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EXPECT_FALSE(var->data.explicit_location);
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EXPECT_EQ(-1, var->data.location);
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var->data.location = VARYING_SLOT_COL0;
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var->data.explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir);
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EXPECT_EQ(VARYING_SLOT_COL0, var->data.location);
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EXPECT_EQ(0u, var->data.location_frac);
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EXPECT_TRUE(var->data.explicit_location);
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EXPECT_FALSE(var->data.is_unmatched_generic_inout);
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}
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