mesa/src
Ilia Mirkin ac57577e29 glsl: make sure builtins are initialized before getting the shader
The builtin function shader is part of the builtin state, released
when glReleaseShaderCompiler is called. We must ensure that the
builtins have been (re)initialized before attempting to link with the
builtin shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
2016-02-07 17:23:57 -05:00
..
compiler glsl: make sure builtins are initialized before getting the shader 2016-02-07 17:23:57 -05:00
egl egl/dri2: expose srgb configs when KHR_gl_colorspace is available 2016-01-22 11:55:54 +00:00
gallium tgsi: use TGSI_WRITEMASK_XYZW instead of hardcoding the mask 2016-02-06 20:24:41 +01:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-10-30 19:12:14 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader virtio_gpu: Add PCI ID to driver map 2016-01-23 12:35:24 +10:00
mapi mesa: implement GL_ATI_meminfo (v2) 2016-02-05 17:31:20 +01:00
mesa mesa/get: fix a breakage after rebase 2016-02-05 19:39:13 +01:00
util util/hash_table: add _mesa_hash_table_num_entries 2016-02-03 14:03:35 +01:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00