mesa/src/broadcom/common
Eric Anholt 060575bea8 v3d: Drop maximum number of texture units down to 16.
This is the GLES 3.2 minmax, and also what the closed source driver does.
Avoids hitting OOMs in the CTS's
dEQP-GLES3.functional.texture.units.all_units.only_cube.1.
2019-01-27 08:30:03 -08:00
..
v3d_cpu_tiling.h v3d: Add a fallthrough path for utile load/store of 32 byte lines. 2018-12-19 10:27:26 -08:00
v3d_debug.c v3d: Add a "precompile" debug flag for shader-db. 2018-12-29 13:52:09 -08:00
v3d_debug.h v3d: Add a "precompile" debug flag for shader-db. 2018-12-29 13:52:09 -08:00
v3d_device_info.h v3d: Emit the VCM_CACHE_SIZE packet. 2018-08-06 13:03:23 -07:00
v3d_limits.h v3d: Drop maximum number of texture units down to 16. 2019-01-27 08:30:03 -08:00
v3d_macros.h broadcom/vc5: Add XML for V3D 4.2. 2018-01-27 18:57:58 +11:00