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This is not conformant and it can cause hard to debug issues or hide existing bugs. Getting rid of this limit will allow lavapipe to use the common bvh building framework since the ploc build shader has a loop that waits to start the next phase. cc: mesa-stable Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31426> |
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| d3d10umd | ||
| dri | ||
| glx/xlib | ||
| hgl | ||
| lavapipe | ||
| nine | ||
| osmesa | ||
| rusticl | ||
| teflon | ||
| va | ||
| vdpau | ||
| wgl | ||
| xa | ||