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Previously when linking i.e. when compiler state was NULL. We just assumed all implicit matching was avaliable. Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/* -*- c++ -*- */
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLSL_LINKER_H
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#define GLSL_LINKER_H
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#include "linker_util.h"
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struct gl_shader_program;
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struct gl_shader;
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struct gl_linked_shader;
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extern bool
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link_function_calls(gl_shader_program *prog, gl_linked_shader *main_linked,
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gl_shader *main, gl_shader **shader_list,
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unsigned num_shaders);
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bool
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validate_intrastage_arrays(struct gl_shader_program *prog,
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ir_variable *const var,
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ir_variable *const existing,
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bool match_precision = true);
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void
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validate_intrastage_interface_blocks(struct gl_shader_program *prog,
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const gl_shader **shader_list,
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unsigned num_shaders);
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extern struct gl_linked_shader *
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link_intrastage_shaders(void *mem_ctx,
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struct gl_context *ctx,
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struct gl_shader_program *prog,
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struct gl_shader **shader_list,
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unsigned num_shaders,
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bool allow_missing_main);
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#endif /* GLSL_LINKER_H */
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