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We don't use linked texture/samplers. Fixes a bunch of CTS issues which also seem to fail a bit randomly depending on what tests ran before and such, so the list is incomplete. Fixes: KHR-GL46.texture_gather.* KHR-GL46.compute_shader.resource-texture KHR-GL46.multi_bind.dispatch_bind_samplers KHR-GL46.multi_bind.dispatch_bind_textures KHR-GL46.shading_language_420pack.binding_sampler_array KHR-GL46.shading_language_420pack.binding_sampler_single KHR-GL46.shading_language_420pack.binding_samplers KHR-GL46.stencil_texturing.functional KHR-GL46.texture_gather.incomplete-texture-last-comp Signed-off-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Ben Skeggs <bskeggs@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5874> |
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