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unlike OpenGL, the texel swizzle is embedded in the instruction, so honor that. (Technically we now execute both the sampler_view swizzle and the per-instruction swizzle but this should be quite ok.) v2: add documentation note as it's not obvious. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> |
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| mesa | ||
| Makefile.am | ||
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