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src/asahi/lib is creating dependency hell, let's start splitting it up so we can ease some of the clc related pains. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
119 lines
3.8 KiB
C
119 lines
3.8 KiB
C
/*
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* Copyright 2017-2018 Alyssa Rosenzweig
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include <stddef.h>
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#include "asahi/genxml/agx_pack.h"
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#include "agx_bo.h"
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#include "util/u_dynarray.h"
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/* Represents a pool of memory that can only grow, used to allocate objects
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* with the same lifetime as the pool itself. In OpenGL, a pool is owned by the
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* batch for transient structures. In Vulkan, it may be owned by e.g. the
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* command pool */
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struct agx_pool {
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/* Parent device for allocation */
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struct agx_device *dev;
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/* BOs allocated by this pool */
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struct util_dynarray bos;
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/* Current transient BO */
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struct agx_bo *transient_bo;
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/* Within the topmost transient BO, how much has been used? */
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unsigned transient_offset;
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/* BO flags to use in the pool */
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unsigned create_flags;
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};
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void agx_pool_init(struct agx_pool *pool, struct agx_device *dev,
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unsigned create_flags, bool prealloc);
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void agx_pool_cleanup(struct agx_pool *pool);
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static inline unsigned
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agx_pool_num_bos(struct agx_pool *pool)
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{
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return util_dynarray_num_elements(&pool->bos, struct agx_bo *);
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}
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void agx_pool_get_bo_handles(struct agx_pool *pool, uint32_t *handles);
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/* Represents a fat pointer for GPU-mapped memory, returned from the transient
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* allocator and not used for much else */
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struct agx_ptr agx_pool_alloc_aligned_with_bo(struct agx_pool *pool, size_t sz,
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unsigned alignment,
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struct agx_bo **bo);
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static inline struct agx_ptr
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agx_pool_alloc_aligned(struct agx_pool *pool, size_t sz, unsigned alignment)
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{
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return agx_pool_alloc_aligned_with_bo(pool, sz, alignment, NULL);
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}
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uint64_t agx_pool_upload(struct agx_pool *pool, const void *data, size_t sz);
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uint64_t agx_pool_upload_aligned_with_bo(struct agx_pool *pool,
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const void *data, size_t sz,
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unsigned alignment,
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struct agx_bo **bo);
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static inline uint64_t
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agx_pool_upload_aligned(struct agx_pool *pool, const void *data, size_t sz,
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unsigned alignment)
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{
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return agx_pool_upload_aligned_with_bo(pool, data, sz, alignment, NULL);
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}
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struct agx_desc_alloc_info {
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unsigned size;
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unsigned align;
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unsigned nelems;
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};
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#define AGX_DESC_ARRAY(count, name) \
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{ \
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.size = MALI_##name##_LENGTH, .align = MALI_##name##_ALIGN, \
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.nelems = count, \
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}
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#define AGX_DESC(name) AGX_DESC_ARRAY(1, name)
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#define AGX_DESC_AGGREGATE(...) \
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(struct agx_desc_alloc_info[]) \
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{ \
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__VA_ARGS__, {0}, \
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}
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static inline struct agx_ptr
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agx_pool_alloc_descs(struct agx_pool *pool,
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const struct agx_desc_alloc_info *descs)
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{
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unsigned size = 0;
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unsigned align = descs[0].align;
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for (unsigned i = 0; descs[i].size; i++) {
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assert(!(size & (descs[i].align - 1)));
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size += descs[i].size * descs[i].nelems;
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}
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return agx_pool_alloc_aligned(pool, size, align);
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}
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#define agx_pool_alloc_desc(pool, name) \
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agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC(name)))
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#define agx_pool_alloc_desc_array(pool, count, name) \
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agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC_ARRAY(count, name)))
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#define agx_pool_alloc_desc_aggregate(pool, ...) \
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agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(__VA_ARGS__))
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