mesa/src/mapi/glapi/gen/ARB_texture_storage.xml
Matt Turner c9155c9317 glapi: Add es2="3.0" attributes to XML.
Note that we are missing the ARB_internalformat_query extension, which
provides the glGetInternalformativ function needed by GL ES 3.0.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-10-16 19:31:22 -07:00

67 lines
2 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_texture_storage" number="117">
<enum name="TEXTURE_IMMUTABLE_FORMAT" value="0x912F"/>
<function name="TexStorage1D" offset="assign">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
</function>
<function name="TexStorage2D" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</function>
<function name="TexStorage3D" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
</function>
<function name="TextureStorage1DEXT" offset="assign">
<param name="texture" type="GLuint"/>
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
</function>
<function name="TextureStorage2DEXT" offset="assign">
<param name="texture" type="GLuint"/>
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</function>
<function name="TextureStorage3DEXT" offset="assign">
<param name="texture" type="GLuint"/>
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
</function>
</category>
</OpenGLAPI>