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Note that we are missing the ARB_internalformat_query extension, which provides the glGetInternalformativ function needed by GL ES 3.0. Reviewed-by: Paul Berry <stereotype441@gmail.com>
67 lines
2 KiB
XML
67 lines
2 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_texture_storage" number="117">
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<enum name="TEXTURE_IMMUTABLE_FORMAT" value="0x912F"/>
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<function name="TexStorage1D" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="levels" type="GLsizei"/>
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<param name="internalFormat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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</function>
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<function name="TexStorage2D" offset="assign" es2="3.0">
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<param name="target" type="GLenum"/>
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<param name="levels" type="GLsizei"/>
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<param name="internalFormat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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</function>
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<function name="TexStorage3D" offset="assign" es2="3.0">
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<param name="target" type="GLenum"/>
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<param name="levels" type="GLsizei"/>
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<param name="internalFormat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="depth" type="GLsizei"/>
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</function>
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<function name="TextureStorage1DEXT" offset="assign">
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<param name="texture" type="GLuint"/>
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<param name="target" type="GLenum"/>
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<param name="levels" type="GLsizei"/>
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<param name="internalFormat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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</function>
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<function name="TextureStorage2DEXT" offset="assign">
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<param name="texture" type="GLuint"/>
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<param name="target" type="GLenum"/>
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<param name="levels" type="GLsizei"/>
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<param name="internalFormat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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</function>
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<function name="TextureStorage3DEXT" offset="assign">
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<param name="texture" type="GLuint"/>
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<param name="target" type="GLenum"/>
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<param name="levels" type="GLsizei"/>
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<param name="internalFormat" type="GLenum"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="depth" type="GLsizei"/>
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</function>
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</category>
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</OpenGLAPI>
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