mesa/src/microsoft/vulkan/dzn_nir.c
Boris Brezillon 91f3c7a9fb dzn: Fix triangle-fan emulation
We were completely ignoring the primitive-restart case in the
index-rewrite logic used to emulate triangle fans. Unfortunately, this
case is way more complicated than a regular index rewrite:

- we need to skip all primitive-restart entries when turning the triangle
  fan into a triangle list, which implies serializing the index buffer
  rewrite procedure (at least I didn't find any clever way to parallelize
  things)
- the number of triangles can no longer be extrapolated from the number
  of indices in the original index buffer, thus forcing us to lower
  direct indexed draws into indirect draws and patching the indexCount
  value when the new index buffer is forged

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16971>
2022-06-15 00:10:42 +00:00

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "spirv_to_dxil.h"
#include "nir_to_dxil.h"
#include "nir_builder.h"
#include "nir_vulkan.h"
#include "dzn_nir.h"
static nir_ssa_def *
dzn_nir_create_bo_desc(nir_builder *b,
nir_variable_mode mode,
uint32_t desc_set,
uint32_t binding,
const char *name,
unsigned access)
{
struct glsl_struct_field field = {
.type = mode == nir_var_mem_ubo ?
glsl_array_type(glsl_uint_type(), 4096, 4) :
glsl_uint_type(),
.name = "dummy_int",
};
const struct glsl_type *dummy_type =
glsl_struct_type(&field, 1, "dummy_type", false);
nir_variable *var =
nir_variable_create(b->shader, mode, dummy_type, name);
var->data.descriptor_set = desc_set;
var->data.binding = binding;
var->data.access = access;
assert(mode == nir_var_mem_ubo || mode == nir_var_mem_ssbo);
if (mode == nir_var_mem_ubo)
b->shader->info.num_ubos++;
else
b->shader->info.num_ssbos++;
VkDescriptorType desc_type =
var->data.mode == nir_var_mem_ubo ?
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER :
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
nir_address_format addr_format = nir_address_format_32bit_index_offset;
nir_ssa_def *index =
nir_vulkan_resource_index(b,
nir_address_format_num_components(addr_format),
nir_address_format_bit_size(addr_format),
nir_imm_int(b, 0),
.desc_set = desc_set,
.binding = binding,
.desc_type = desc_type);
nir_ssa_def *desc =
nir_load_vulkan_descriptor(b,
nir_address_format_num_components(addr_format),
nir_address_format_bit_size(addr_format),
index,
.desc_type = desc_type);
return nir_channel(b, desc, 0);
}
nir_shader *
dzn_nir_indirect_draw_shader(enum dzn_indirect_draw_type type)
{
const char *type_str[] = {
"draw",
"draw_count",
"indexed_draw",
"indexed_draw_count",
"draw_triangle_fan",
"draw_count_triangle_fan",
"indexed_draw_triangle_fan",
"indexed_draw_count_triangle_fan",
"indexed_draw_triangle_fan_prim_restart",
"indexed_draw_count_triangle_fan_prim_restart",
};
assert(type < ARRAY_SIZE(type_str));
bool indexed = type == DZN_INDIRECT_INDEXED_DRAW ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT ||
type == DZN_INDIRECT_INDEXED_DRAW_TRIANGLE_FAN ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT_TRIANGLE_FAN ||
type == DZN_INDIRECT_INDEXED_DRAW_TRIANGLE_FAN_PRIM_RESTART ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT_TRIANGLE_FAN_PRIM_RESTART;
bool triangle_fan = type == DZN_INDIRECT_DRAW_TRIANGLE_FAN ||
type == DZN_INDIRECT_DRAW_COUNT_TRIANGLE_FAN ||
type == DZN_INDIRECT_INDEXED_DRAW_TRIANGLE_FAN ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT_TRIANGLE_FAN ||
type == DZN_INDIRECT_INDEXED_DRAW_TRIANGLE_FAN_PRIM_RESTART ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT_TRIANGLE_FAN_PRIM_RESTART;
bool indirect_count = type == DZN_INDIRECT_DRAW_COUNT ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT ||
type == DZN_INDIRECT_DRAW_COUNT_TRIANGLE_FAN ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT_TRIANGLE_FAN ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT_TRIANGLE_FAN_PRIM_RESTART;
bool prim_restart = type == DZN_INDIRECT_INDEXED_DRAW_TRIANGLE_FAN_PRIM_RESTART ||
type == DZN_INDIRECT_INDEXED_DRAW_COUNT_TRIANGLE_FAN_PRIM_RESTART;
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_COMPUTE,
dxil_get_nir_compiler_options(),
"dzn_meta_indirect_%s()",
type_str[type]);
b.shader->info.internal = true;
struct glsl_struct_field field = {
.type = glsl_uint_type(),
.name = "dummy_int",
};
const struct glsl_type *dummy_type =
glsl_struct_type(&field, 1, "dummy_type", false);
nir_ssa_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_ssa_def *draw_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 1, "draw_buf", ACCESS_NON_WRITEABLE);
nir_ssa_def *exec_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 2, "exec_buf", ACCESS_NON_READABLE);
unsigned params_size;
if (triangle_fan)
params_size = sizeof(struct dzn_indirect_draw_triangle_fan_rewrite_params);
else
params_size = sizeof(struct dzn_indirect_draw_rewrite_params);
nir_ssa_def *params =
nir_load_ubo(&b, params_size / 4, 32,
params_desc, nir_imm_int(&b, 0),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
nir_ssa_def *draw_stride = nir_channel(&b, params, 0);
nir_ssa_def *exec_stride =
triangle_fan ?
nir_imm_int(&b, sizeof(struct dzn_indirect_triangle_fan_draw_exec_params)) :
nir_imm_int(&b, sizeof(struct dzn_indirect_draw_exec_params));
nir_ssa_def *index =
nir_channel(&b, nir_load_global_invocation_id(&b, 32), 0);
if (indirect_count) {
nir_ssa_def *count_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 3, "count_buf", ACCESS_NON_WRITEABLE);
nir_ssa_def *draw_count =
nir_load_ssbo(&b, 1, 32, count_buf_desc, nir_imm_int(&b, 0), .align_mul = 4);
nir_push_if(&b, nir_ieq(&b, index, nir_imm_int(&b, 0)));
nir_store_ssbo(&b, draw_count, exec_buf_desc, nir_imm_int(&b, 0),
.write_mask = 0x1, .access = ACCESS_NON_READABLE,
.align_mul = 16);
nir_pop_if(&b, NULL);
nir_push_if(&b, nir_ult(&b, index, draw_count));
}
nir_ssa_def *draw_offset = nir_imul(&b, draw_stride, index);
/* The first entry contains the indirect count */
nir_ssa_def *exec_offset =
indirect_count ?
nir_imul(&b, exec_stride, nir_iadd_imm(&b, index, 1)) :
nir_imul(&b, exec_stride, index);
nir_ssa_def *draw_info1 =
nir_load_ssbo(&b, 4, 32, draw_buf_desc, draw_offset, .align_mul = 4);
nir_ssa_def *draw_info2 =
indexed ?
nir_load_ssbo(&b, 1, 32, draw_buf_desc,
nir_iadd_imm(&b, draw_offset, 16), .align_mul = 4) :
nir_imm_int(&b, 0);
nir_ssa_def *first_vertex = nir_channel(&b, draw_info1, indexed ? 3 : 2);
nir_ssa_def *base_instance =
indexed ? draw_info2 : nir_channel(&b, draw_info1, 3);
nir_ssa_def *exec_vals[8] = {
first_vertex,
base_instance,
index,
};
if (triangle_fan) {
/* Patch {vertex,index}_count and first_index */
nir_ssa_def *triangle_count =
nir_usub_sat(&b, nir_channel(&b, draw_info1, 0), nir_imm_int(&b, 2));
exec_vals[3] = nir_imul_imm(&b, triangle_count, 3);
exec_vals[4] = nir_channel(&b, draw_info1, 1);
exec_vals[5] = nir_imm_int(&b, 0);
exec_vals[6] = first_vertex;
exec_vals[7] = base_instance;
nir_ssa_def *triangle_fan_exec_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 4,
"triangle_fan_exec_buf",
ACCESS_NON_READABLE);
nir_ssa_def *triangle_fan_index_buf_stride = nir_channel(&b, params, 1);
nir_ssa_def *triangle_fan_index_buf_addr_lo =
nir_iadd(&b, nir_channel(&b, params, 2),
nir_imul(&b, triangle_fan_index_buf_stride, index));
nir_ssa_def *triangle_fan_exec_vals[9] = { 0 };
uint32_t triangle_fan_exec_param_count = 0;
nir_ssa_def *addr_lo_overflow =
nir_ult(&b, triangle_fan_index_buf_addr_lo, nir_channel(&b, params, 2));
nir_ssa_def *triangle_fan_index_buf_addr_hi =
nir_iadd(&b, nir_channel(&b, params, 3),
nir_bcsel(&b, addr_lo_overflow, nir_imm_int(&b, 1), nir_imm_int(&b, 0)));
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_lo;
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_hi;
if (prim_restart) {
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 2);
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 0);
uint32_t index_count_offset =
offsetof(struct dzn_indirect_triangle_fan_draw_exec_params, indexed_draw.index_count);
nir_ssa_def *exec_buf_start =
nir_load_ubo(&b, 2, 32,
params_desc, nir_imm_int(&b, 16),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
nir_ssa_def *exec_buf_start_lo =
nir_iadd(&b, nir_imm_int(&b, index_count_offset),
nir_iadd(&b, nir_channel(&b, exec_buf_start, 0),
nir_imul(&b, exec_stride, index)));
addr_lo_overflow = nir_ult(&b, exec_buf_start_lo, nir_channel(&b, exec_buf_start, 0));
nir_ssa_def *exec_buf_start_hi =
nir_iadd(&b, nir_channel(&b, exec_buf_start, 0),
nir_bcsel(&b, addr_lo_overflow, nir_imm_int(&b, 1), nir_imm_int(&b, 0)));
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_lo;
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_hi;
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1);
} else {
triangle_fan_exec_vals[triangle_fan_exec_param_count++] =
indexed ? nir_channel(&b, draw_info1, 2) : nir_imm_int(&b, 0);
triangle_fan_exec_vals[triangle_fan_exec_param_count++] =
triangle_count;
}
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1);
triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1);
unsigned rewrite_index_exec_params =
prim_restart ?
sizeof(struct dzn_indirect_triangle_fan_prim_restart_rewrite_index_exec_params) :
sizeof(struct dzn_indirect_triangle_fan_rewrite_index_exec_params);
nir_ssa_def *triangle_fan_exec_stride =
nir_imm_int(&b, rewrite_index_exec_params);
nir_ssa_def *triangle_fan_exec_offset =
nir_imul(&b, triangle_fan_exec_stride, index);
for (uint32_t i = 0; i < triangle_fan_exec_param_count; i += 4) {
unsigned comps = MIN2(triangle_fan_exec_param_count - i, 4);
uint32_t mask = (1 << comps) - 1;
nir_store_ssbo(&b, nir_vec(&b, &triangle_fan_exec_vals[i], comps),
triangle_fan_exec_buf_desc,
nir_iadd_imm(&b, triangle_fan_exec_offset, i * 4),
.write_mask = mask, .access = ACCESS_NON_READABLE, .align_mul = 4);
}
nir_ssa_def *ibview_vals[] = {
triangle_fan_index_buf_addr_lo,
triangle_fan_index_buf_addr_hi,
triangle_fan_index_buf_stride,
nir_imm_int(&b, DXGI_FORMAT_R32_UINT),
};
nir_store_ssbo(&b, nir_vec(&b, ibview_vals, ARRAY_SIZE(ibview_vals)),
exec_buf_desc, exec_offset,
.write_mask = 0xf, .access = ACCESS_NON_READABLE, .align_mul = 16);
exec_offset = nir_iadd_imm(&b, exec_offset, ARRAY_SIZE(ibview_vals) * 4);
} else {
exec_vals[3] = nir_channel(&b, draw_info1, 0);
exec_vals[4] = nir_channel(&b, draw_info1, 1);
exec_vals[5] = nir_channel(&b, draw_info1, 2);
exec_vals[6] = nir_channel(&b, draw_info1, 3);
exec_vals[7] = draw_info2;
}
nir_store_ssbo(&b, nir_vec(&b, exec_vals, 4),
exec_buf_desc, exec_offset,
.write_mask = 0xf, .access = ACCESS_NON_READABLE, .align_mul = 16);
nir_store_ssbo(&b, nir_vec(&b, &exec_vals[4], 4),
exec_buf_desc, nir_iadd_imm(&b, exec_offset, 16),
.write_mask = 0xf, .access = ACCESS_NON_READABLE, .align_mul = 16);
if (indirect_count)
nir_pop_if(&b, NULL);
return b.shader;
}
nir_shader *
dzn_nir_triangle_fan_prim_restart_rewrite_index_shader(uint8_t old_index_size)
{
assert(old_index_size == 2 || old_index_size == 4);
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_COMPUTE,
dxil_get_nir_compiler_options(),
"dzn_meta_triangle_prim_rewrite_index(old_index_size=%d)",
old_index_size);
b.shader->info.internal = true;
nir_ssa_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_ssa_def *new_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 1,
"new_index_buf", ACCESS_NON_READABLE);
nir_ssa_def *old_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 2,
"old_index_buf", ACCESS_NON_WRITEABLE);
nir_ssa_def *new_index_count_ptr_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 3,
"new_index_count_ptr", ACCESS_NON_READABLE);
nir_ssa_def *params =
nir_load_ubo(&b, sizeof(struct dzn_triangle_fan_prim_restart_rewrite_index_params) / 4, 32,
params_desc, nir_imm_int(&b, 0),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
nir_ssa_def *prim_restart_val =
nir_imm_int(&b, old_index_size == 2 ? 0xffff : 0xffffffff);
nir_variable *old_index_ptr_var =
nir_local_variable_create(b.impl, glsl_uint_type(), "old_index_ptr_var");
nir_ssa_def *old_index_ptr = nir_channel(&b, params, 0);
nir_store_var(&b, old_index_ptr_var, old_index_ptr, 1);
nir_variable *new_index_ptr_var =
nir_local_variable_create(b.impl, glsl_uint_type(), "new_index_ptr_var");
nir_store_var(&b, new_index_ptr_var, nir_imm_int(&b, 0), 1);
nir_ssa_def *old_index_count = nir_channel(&b, params, 1);
nir_variable *index0_var =
nir_local_variable_create(b.impl, glsl_uint_type(), "index0_var");
nir_store_var(&b, index0_var, prim_restart_val, 1);
/*
* Filter out all primitive-restart magic values, and generate a triangle list
* from the triangle fan definition.
*
* Basically:
*
* new_index_ptr = 0;
* index0 = restart_prim_value; // 0xffff or 0xffffffff
* for (old_index_ptr = firstIndex; old_index_ptr < indexCount;) {
* // If we have no starting-point we need at least 3 vertices,
* // otherwise we can do with two. If there's not enough vertices
* // to form a primitive, we just bail out.
* min_indices = index0 == restart_prim_value ? 3 : 2;
* if (old_index_ptr + min_indices > firstIndex + indexCount)
* break;
*
* if (index0 == restart_prim_value) {
* // No starting point, skip all entries until we have a
* // non-primitive-restart value
* index0 = old_index_buf[old_index_ptr++];
* continue;
* }
*
* // If at least one index contains the primitive-restart pattern,
// ignore this triangle, and skip the unused entries
* if (old_index_buf[old_index_ptr + 1] == restart_prim_value) {
* old_index_ptr += 2;
* continue;
* }
* if (old_index_buf[old_index_ptr] == restart_prim_value) {
* old_index_ptr++;
* continue;
* }
*
* // We have a valid primitive, queue it to the new index buffer
* new_index_buf[new_index_ptr++] = old_index_buf[old_index_ptr];
* new_index_buf[new_index_ptr++] = old_index_buf[old_index_ptr + 1];
* new_index_buf[new_index_ptr++] = index0;
* }
*
* expressed in NIR, which admitedly is not super easy to grasp with.
* TODO: Might be a good thing to use use the CL compiler we have and turn
* those shaders into CL kernels.
*/
nir_push_loop(&b);
old_index_ptr = nir_load_var(&b, old_index_ptr_var);
nir_ssa_def *index0 = nir_load_var(&b, index0_var);
nir_ssa_def *read_index_count =
nir_bcsel(&b, nir_ieq(&b, index0, prim_restart_val),
nir_imm_int(&b, 3), nir_imm_int(&b, 2));
nir_push_if(&b, nir_ult(&b, old_index_count, nir_iadd(&b, old_index_ptr, read_index_count)));
nir_jump(&b, nir_jump_break);
nir_pop_if(&b, NULL);
nir_ssa_def *old_index_offset =
nir_imul_imm(&b, old_index_ptr, old_index_size);
nir_push_if(&b, nir_ieq(&b, index0, prim_restart_val));
nir_ssa_def *index_val =
nir_load_ssbo(&b, 1, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index_offset, ~3ULL) : old_index_offset,
.align_mul = 4);
if (old_index_size == 2) {
index_val = nir_bcsel(&b,
nir_ieq_imm(&b, nir_iand_imm(&b, old_index_offset, 0x2), 0),
nir_iand_imm(&b, index_val, 0xffff),
nir_ushr_imm(&b, index_val, 16));
}
nir_store_var(&b, index0_var, index_val, 1);
nir_store_var(&b, old_index_ptr_var, nir_iadd_imm(&b, old_index_ptr, 1), 1);
nir_jump(&b, nir_jump_continue);
nir_pop_if(&b, NULL);
nir_ssa_def *index12 =
nir_load_ssbo(&b, 2, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index_offset, ~3ULL) : old_index_offset,
.align_mul = 4);
if (old_index_size == 2) {
nir_ssa_def *indices[] = {
nir_iand_imm(&b, nir_channel(&b, index12, 0), 0xffff),
nir_ushr_imm(&b, nir_channel(&b, index12, 0), 16),
nir_iand_imm(&b, nir_channel(&b, index12, 1), 0xffff),
};
index12 =
nir_bcsel(&b,
nir_ieq_imm(&b, nir_iand_imm(&b, old_index_offset, 0x2), 0),
nir_vec2(&b, indices[0], indices[1]),
nir_vec2(&b, indices[1], indices[2]));
}
nir_push_if(&b, nir_ieq(&b, nir_channel(&b, index12, 1), prim_restart_val));
nir_store_var(&b, old_index_ptr_var, nir_iadd_imm(&b, old_index_ptr, 2), 1);
nir_store_var(&b, index0_var, prim_restart_val, 1);
nir_jump(&b, nir_jump_continue);
nir_push_else(&b, NULL);
nir_store_var(&b, old_index_ptr_var, nir_iadd_imm(&b, old_index_ptr, 1), 1);
nir_push_if(&b, nir_ieq(&b, nir_channel(&b, index12, 0), prim_restart_val));
nir_store_var(&b, index0_var, prim_restart_val, 1);
nir_jump(&b, nir_jump_continue);
nir_push_else(&b, NULL);
nir_ssa_def *new_indices =
nir_vec3(&b, nir_channel(&b, index12, 0), nir_channel(&b, index12, 1), index0);
nir_ssa_def *new_index_ptr = nir_load_var(&b, new_index_ptr_var);
nir_ssa_def *new_index_offset = nir_imul_imm(&b, new_index_ptr, sizeof(uint32_t));
nir_store_ssbo(&b, new_indices, new_index_buf_desc,
new_index_offset,
.write_mask = 7, .access = ACCESS_NON_READABLE, .align_mul = 4);
nir_store_var(&b, new_index_ptr_var, nir_iadd_imm(&b, new_index_ptr, 3), 1);
nir_pop_if(&b, NULL);
nir_pop_if(&b, NULL);
nir_pop_loop(&b, NULL);
nir_store_ssbo(&b, nir_load_var(&b, new_index_ptr_var),
new_index_count_ptr_desc, nir_imm_int(&b, 0),
.write_mask = 1, .access = ACCESS_NON_READABLE, .align_mul = 4);
return b.shader;
}
nir_shader *
dzn_nir_triangle_fan_rewrite_index_shader(uint8_t old_index_size)
{
assert(old_index_size == 0 || old_index_size == 2 || old_index_size == 4);
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_COMPUTE,
dxil_get_nir_compiler_options(),
"dzn_meta_triangle_rewrite_index(old_index_size=%d)",
old_index_size);
b.shader->info.internal = true;
nir_ssa_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_ssa_def *new_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 1,
"new_index_buf", ACCESS_NON_READABLE);
nir_ssa_def *old_index_buf_desc = NULL;
if (old_index_size > 0) {
old_index_buf_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ssbo, 0, 2,
"old_index_buf", ACCESS_NON_WRITEABLE);
}
nir_ssa_def *params =
nir_load_ubo(&b, sizeof(struct dzn_triangle_fan_rewrite_index_params) / 4, 32,
params_desc, nir_imm_int(&b, 0),
.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
nir_ssa_def *triangle = nir_channel(&b, nir_load_global_invocation_id(&b, 32), 0);
nir_ssa_def *new_indices;
if (old_index_size > 0) {
nir_ssa_def *old_first_index = nir_channel(&b, params, 0);
nir_ssa_def *old_index0_offset =
nir_imul_imm(&b, old_first_index, old_index_size);
nir_ssa_def *old_index1_offset =
nir_imul_imm(&b, nir_iadd(&b, nir_iadd_imm(&b, triangle, 1), old_first_index),
old_index_size);
nir_ssa_def *old_index0 =
nir_load_ssbo(&b, 1, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index0_offset, ~3ULL) : old_index0_offset,
.align_mul = 4);
if (old_index_size == 2) {
old_index0 =
nir_bcsel(&b,
nir_ieq_imm(&b, nir_iand_imm(&b, old_index0_offset, 0x2), 0),
nir_iand_imm(&b, old_index0, 0xffff),
nir_ushr_imm(&b, old_index0, 16));
}
nir_ssa_def *old_index12 =
nir_load_ssbo(&b, 2, 32, old_index_buf_desc,
old_index_size == 2 ? nir_iand_imm(&b, old_index1_offset, ~3ULL) : old_index1_offset,
.align_mul = 4);
if (old_index_size == 2) {
nir_ssa_def *indices[] = {
nir_iand_imm(&b, nir_channel(&b, old_index12, 0), 0xffff),
nir_ushr_imm(&b, nir_channel(&b, old_index12, 0), 16),
nir_iand_imm(&b, nir_channel(&b, old_index12, 1), 0xffff),
};
old_index12 =
nir_bcsel(&b,
nir_ieq_imm(&b, nir_iand_imm(&b, old_index1_offset, 0x2), 0),
nir_vec2(&b, indices[0], indices[1]),
nir_vec2(&b, indices[1], indices[2]));
}
/* TODO: VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT */
new_indices =
nir_vec3(&b, nir_channel(&b, old_index12, 0),
nir_channel(&b, old_index12, 1), old_index0);
} else {
new_indices =
nir_vec3(&b,
nir_iadd_imm(&b, triangle, 1),
nir_iadd_imm(&b, triangle, 2),
nir_imm_int(&b, 0));
}
nir_ssa_def *new_index_offset =
nir_imul_imm(&b, triangle, 4 * 3);
nir_store_ssbo(&b, new_indices, new_index_buf_desc,
new_index_offset,
.write_mask = 7, .access = ACCESS_NON_READABLE, .align_mul = 4);
return b.shader;
}
nir_shader *
dzn_nir_blit_vs(void)
{
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_VERTEX,
dxil_get_nir_compiler_options(),
"dzn_meta_blit_vs()");
b.shader->info.internal = true;
nir_ssa_def *params_desc =
dzn_nir_create_bo_desc(&b, nir_var_mem_ubo, 0, 0, "params", 0);
nir_variable *out_pos =
nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(),
"gl_Position");
out_pos->data.location = VARYING_SLOT_POS;
out_pos->data.driver_location = 0;
nir_variable *out_coords =
nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(3),
"coords");
out_coords->data.location = VARYING_SLOT_TEX0;
out_coords->data.driver_location = 1;
nir_ssa_def *vertex = nir_load_vertex_id(&b);
nir_ssa_def *base = nir_imul_imm(&b, vertex, 4 * sizeof(float));
nir_ssa_def *coords =
nir_load_ubo(&b, 4, 32, params_desc, base,
.align_mul = 16, .align_offset = 0, .range_base = 0, .range = ~0);
nir_ssa_def *pos =
nir_vec4(&b, nir_channel(&b, coords, 0), nir_channel(&b, coords, 1),
nir_imm_float(&b, 0.0), nir_imm_float(&b, 1.0));
nir_ssa_def *z_coord =
nir_load_ubo(&b, 1, 32, params_desc, nir_imm_int(&b, 4 * 4 * sizeof(float)),
.align_mul = 64, .align_offset = 0, .range_base = 0, .range = ~0);
coords = nir_vec3(&b, nir_channel(&b, coords, 2), nir_channel(&b, coords, 3), z_coord);
nir_store_var(&b, out_pos, pos, 0xf);
nir_store_var(&b, out_coords, coords, 0x7);
return b.shader;
}
nir_shader *
dzn_nir_blit_fs(const struct dzn_nir_blit_info *info)
{
bool ms = info->src_samples > 1;
nir_alu_type nir_out_type =
nir_get_nir_type_for_glsl_base_type(info->out_type);
uint32_t coord_comps =
glsl_get_sampler_dim_coordinate_components(info->sampler_dim) +
info->src_is_array;
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
dxil_get_nir_compiler_options(),
"dzn_meta_blit_fs()");
b.shader->info.internal = true;
const struct glsl_type *tex_type =
glsl_texture_type(info->sampler_dim, info->src_is_array, info->out_type);
nir_variable *tex_var =
nir_variable_create(b.shader, nir_var_uniform, tex_type, "texture");
nir_deref_instr *tex_deref = nir_build_deref_var(&b, tex_var);
nir_variable *pos_var =
nir_variable_create(b.shader, nir_var_shader_in,
glsl_vector_type(GLSL_TYPE_FLOAT, 4),
"gl_FragCoord");
pos_var->data.location = VARYING_SLOT_POS;
pos_var->data.driver_location = 0;
nir_variable *coord_var =
nir_variable_create(b.shader, nir_var_shader_in,
glsl_vector_type(GLSL_TYPE_FLOAT, 3),
"coord");
coord_var->data.location = VARYING_SLOT_TEX0;
coord_var->data.driver_location = 1;
nir_ssa_def *coord =
nir_channels(&b, nir_load_var(&b, coord_var), (1 << coord_comps) - 1);
uint32_t out_comps =
(info->loc == FRAG_RESULT_DEPTH || info->loc == FRAG_RESULT_STENCIL) ? 1 : 4;
nir_variable *out =
nir_variable_create(b.shader, nir_var_shader_out,
glsl_vector_type(info->out_type, out_comps),
"out");
out->data.location = info->loc;
nir_ssa_def *res = NULL;
if (info->resolve) {
/* When resolving a float type, we need to calculate the average of all
* samples. For integer resolve, Vulkan says that one sample should be
* chosen without telling which. Let's just pick the first one in that
* case.
*/
unsigned nsamples = info->out_type == GLSL_TYPE_FLOAT ?
info->src_samples : 1;
for (unsigned s = 0; s < nsamples; s++) {
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 4);
tex->op = nir_texop_txf_ms;
tex->dest_type = nir_out_type;
tex->texture_index = 0;
tex->is_array = info->src_is_array;
tex->sampler_dim = info->sampler_dim;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1].src_type = nir_tex_src_ms_index;
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, s));
tex->src[2].src_type = nir_tex_src_lod;
tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
tex->src[3].src_type = nir_tex_src_texture_deref;
tex->src[3].src = nir_src_for_ssa(&tex_deref->dest.ssa);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(&b, &tex->instr);
res = res ? nir_fadd(&b, res, &tex->dest.ssa) : &tex->dest.ssa;
}
if (nsamples > 1) {
unsigned type_sz = nir_alu_type_get_type_size(nir_out_type);
res = nir_fmul(&b, res, nir_imm_floatN_t(&b, 1.0f / nsamples, type_sz));
}
} else {
nir_tex_instr *tex =
nir_tex_instr_create(b.shader, ms ? 4 : 3);
tex->dest_type = nir_out_type;
tex->is_array = info->src_is_array;
tex->sampler_dim = info->sampler_dim;
if (ms) {
tex->op = nir_texop_txf_ms;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1].src_type = nir_tex_src_ms_index;
tex->src[1].src = nir_src_for_ssa(nir_load_sample_id(&b));
tex->src[2].src_type = nir_tex_src_lod;
tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
tex->src[3].src_type = nir_tex_src_texture_deref;
tex->src[3].src = nir_src_for_ssa(&tex_deref->dest.ssa);
} else {
nir_variable *sampler_var =
nir_variable_create(b.shader, nir_var_uniform, glsl_bare_sampler_type(), "sampler");
nir_deref_instr *sampler_deref = nir_build_deref_var(&b, sampler_var);
tex->op = nir_texop_tex;
tex->sampler_index = 0;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(coord);
tex->coord_components = coord_comps;
tex->src[1].src_type = nir_tex_src_texture_deref;
tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa);
tex->src[2].src_type = nir_tex_src_sampler_deref;
tex->src[2].src = nir_src_for_ssa(&sampler_deref->dest.ssa);
}
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(&b, &tex->instr);
res = &tex->dest.ssa;
}
nir_store_var(&b, out, nir_channels(&b, res, (1 << out_comps) - 1), 0xf);
return b.shader;
}