mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-20 15:38:19 +02:00
This mirror the ring buffer mode we have in Anv. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26797>
256 lines
8.8 KiB
C
256 lines
8.8 KiB
C
/*
|
|
* Copyright © 2018 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* @file iris_binder.c
|
|
*
|
|
* Shader programs refer to most resources via integer handles. These are
|
|
* indexes (BTIs) into a "Binding Table", which is simply a list of pointers
|
|
* to SURFACE_STATE entries. Each shader stage has its own binding table,
|
|
* set by the 3DSTATE_BINDING_TABLE_POINTERS_* commands. We stream out
|
|
* binding tables dynamically, storing them in special BOs we call "binders."
|
|
*
|
|
* Unfortunately, the hardware designers made 3DSTATE_BINDING_TABLE_POINTERS
|
|
* only accept a 16-bit pointer. This means that all binding tables have to
|
|
* live within the 64kB range starting at Surface State Base Address. (The
|
|
* actual SURFACE_STATE entries can live anywhere in the 4GB zone, as the
|
|
* binding table entries are full 32-bit pointers.)
|
|
*
|
|
* To handle this, we split a 4GB region of VMA into two memory zones.
|
|
* IRIS_MEMZONE_BINDER is a 1GB region at the bottom able to hold a few
|
|
* binder BOs. IRIS_MEMZONE_SURFACE contains the rest of the 4GB, and is
|
|
* always at a higher address than the binders. This allows us to program
|
|
* Surface State Base Address to the binder BO's address, and offset the
|
|
* values in the binding table to account for the base not starting at the
|
|
* beginning of the 4GB region.
|
|
*
|
|
* This does mean that we have to emit STATE_BASE_ADDRESS and stall when
|
|
* we run out of space in the binder, which hopefully won't happen too often.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include "util/u_math.h"
|
|
#include "iris_binder.h"
|
|
#include "iris_bufmgr.h"
|
|
#include "iris_context.h"
|
|
|
|
static bool
|
|
binder_has_space(struct iris_binder *binder, unsigned size)
|
|
{
|
|
return binder->insert_point + size <= binder->size;
|
|
}
|
|
|
|
static void
|
|
binder_realloc(struct iris_context *ice)
|
|
{
|
|
struct iris_screen *screen = (void *) ice->ctx.screen;
|
|
struct iris_bufmgr *bufmgr = screen->bufmgr;
|
|
struct iris_binder *binder = &ice->state.binder;
|
|
|
|
if (binder->bo)
|
|
iris_bo_unreference(binder->bo);
|
|
|
|
binder->bo = iris_bo_alloc(bufmgr, "binder", binder->size, binder->alignment,
|
|
IRIS_MEMZONE_BINDER, BO_ALLOC_PLAIN);
|
|
binder->map = iris_bo_map(NULL, binder->bo, MAP_WRITE);
|
|
|
|
/* Avoid using offset 0 - tools consider it NULL. */
|
|
binder->insert_point = binder->alignment;
|
|
|
|
/* Allocating a new binder requires changing Surface State Base Address,
|
|
* which also invalidates all our previous binding tables - each entry
|
|
* in those tables is an offset from the old base.
|
|
*
|
|
* We do this here so that iris_binder_reserve_3d correctly gets a new
|
|
* larger total_size when making the updated reservation.
|
|
*
|
|
* Gfx11+ simply updates the binding table pool address instead, which
|
|
* means the old binding table's contents are still valid. Nevertheless,
|
|
* it still lives in the old BO, so we'd at least need to copy it to the
|
|
* new one. Instead, we just flag it dirty and re-emit it anyway.
|
|
*/
|
|
ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
|
|
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
|
|
}
|
|
|
|
static uint32_t
|
|
binder_insert(struct iris_binder *binder, unsigned size)
|
|
{
|
|
uint32_t offset = binder->insert_point;
|
|
|
|
binder->insert_point =
|
|
align(binder->insert_point + size, binder->alignment);
|
|
|
|
return offset;
|
|
}
|
|
|
|
/**
|
|
* Reserve a block of space in the binder, given the raw size in bytes.
|
|
*/
|
|
uint32_t
|
|
iris_binder_reserve(struct iris_context *ice,
|
|
unsigned size)
|
|
{
|
|
struct iris_binder *binder = &ice->state.binder;
|
|
|
|
if (!binder_has_space(binder, size))
|
|
binder_realloc(ice);
|
|
|
|
assert(size > 0);
|
|
return binder_insert(binder, size);
|
|
}
|
|
|
|
/**
|
|
* Reserve and record binder space for generation shader (FS stage only).
|
|
*/
|
|
void
|
|
iris_binder_reserve_gen(struct iris_context *ice)
|
|
{
|
|
struct iris_binder *binder = &ice->state.binder;
|
|
|
|
binder->bt_offset[MESA_SHADER_FRAGMENT] =
|
|
iris_binder_reserve(ice, sizeof(uint32_t));
|
|
|
|
iris_record_state_size(ice->state.sizes,
|
|
binder->bo->address +
|
|
binder->bt_offset[MESA_SHADER_FRAGMENT],
|
|
sizeof(uint32_t));
|
|
}
|
|
|
|
/**
|
|
* Reserve and record binder space for 3D pipeline shader stages.
|
|
*
|
|
* Note that you must actually populate the new binding tables after
|
|
* calling this command - the new area is uninitialized.
|
|
*/
|
|
void
|
|
iris_binder_reserve_3d(struct iris_context *ice)
|
|
{
|
|
struct iris_compiled_shader **shaders = ice->shaders.prog;
|
|
struct iris_binder *binder = &ice->state.binder;
|
|
unsigned sizes[MESA_SHADER_STAGES] = {};
|
|
unsigned total_size;
|
|
|
|
/* If nothing is dirty, skip all this. */
|
|
if (!(ice->state.dirty & IRIS_DIRTY_RENDER_BUFFER) &&
|
|
!(ice->state.stage_dirty & IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER))
|
|
return;
|
|
|
|
/* Get the binding table sizes for each stage */
|
|
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
|
|
if (!shaders[stage])
|
|
continue;
|
|
|
|
/* Round up the size so our next table has an aligned starting offset */
|
|
sizes[stage] = align(shaders[stage]->bt.size_bytes, binder->alignment);
|
|
}
|
|
|
|
/* Make space for the new binding tables...this may take two tries. */
|
|
while (true) {
|
|
total_size = 0;
|
|
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
|
|
if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage))
|
|
total_size += sizes[stage];
|
|
}
|
|
|
|
assert(total_size < binder->size);
|
|
|
|
if (total_size == 0)
|
|
return;
|
|
|
|
if (binder_has_space(binder, total_size))
|
|
break;
|
|
|
|
/* It didn't fit. Allocate a new buffer and try again. Note that
|
|
* this will flag all bindings dirty, which may increase total_size
|
|
* on the next iteration.
|
|
*/
|
|
binder_realloc(ice);
|
|
}
|
|
|
|
/* Assign space and record the new binding table offsets. */
|
|
uint32_t offset = binder_insert(binder, total_size);
|
|
|
|
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
|
|
if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) {
|
|
binder->bt_offset[stage] = sizes[stage] > 0 ? offset : 0;
|
|
iris_record_state_size(ice->state.sizes,
|
|
binder->bo->address + offset, sizes[stage]);
|
|
offset += sizes[stage];
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
iris_binder_reserve_compute(struct iris_context *ice)
|
|
{
|
|
if (!(ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_CS))
|
|
return;
|
|
|
|
struct iris_binder *binder = &ice->state.binder;
|
|
struct iris_compiled_shader *shader =
|
|
ice->shaders.prog[MESA_SHADER_COMPUTE];
|
|
|
|
unsigned size = shader->bt.size_bytes;
|
|
|
|
if (size == 0)
|
|
return;
|
|
|
|
binder->bt_offset[MESA_SHADER_COMPUTE] = iris_binder_reserve(ice, size);
|
|
}
|
|
|
|
void
|
|
iris_init_binder(struct iris_context *ice)
|
|
{
|
|
struct iris_screen *screen = (void *) ice->ctx.screen;
|
|
const struct intel_device_info *devinfo = screen->devinfo;
|
|
|
|
memset(&ice->state.binder, 0, sizeof(struct iris_binder));
|
|
|
|
/* We use different binding table pointer formats on various generations.
|
|
*
|
|
* - The 20:5 format gives us an alignment of 32B and max size of 1024kB.
|
|
* - The 18:8 format gives us an alignment of 256B and max size of 512kB.
|
|
* - The 15:5 format gives us an alignment of 32B and max size of 64kB.
|
|
*
|
|
* XeHP and later use the 20:5 format. Icelake and Tigerlake use 18:8
|
|
* in iris, but can use 15:5 if desired, Older platforms require 15:5.
|
|
*/
|
|
if (devinfo->verx10 >= 125) {
|
|
ice->state.binder.alignment = 32;
|
|
ice->state.binder.size = 1024 * 1024;
|
|
} else if (devinfo->ver >= 11) {
|
|
ice->state.binder.alignment = 256;
|
|
ice->state.binder.size = 512 * 1024;
|
|
} else {
|
|
ice->state.binder.alignment = 32;
|
|
ice->state.binder.size = 64 * 1024;
|
|
}
|
|
|
|
binder_realloc(ice);
|
|
}
|
|
|
|
void
|
|
iris_destroy_binder(struct iris_binder *binder)
|
|
{
|
|
iris_bo_unreference(binder->bo);
|
|
}
|