mesa/src/compiler
Jason Ekstrand aa70408a2a nir: Add a nir_metadata_all enum value
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
(cherry picked from commit e017ee95c1)
2020-09-02 21:50:48 +02:00
..
glsl glsl: Eliminate assigments to out-of-bounds elements of vector 2020-09-02 21:50:43 +02:00
nir nir: Add a nir_metadata_all enum value 2020-09-02 21:50:48 +02:00
spirv spirv: Don't emit RMW for vector indexing in shared or global 2020-08-19 22:28:30 +02:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: fix race in instance getters 2020-03-30 20:17:43 +00:00
glsl_types.h glsl: Add type queries for fp16+float and fp16+float+double 2020-03-09 16:31:08 +00:00
Makefile.sources nir: Move nir_lower_mediump_outputs from ir3 2020-04-27 16:32:24 +00:00
meson.build meson: inline inc_common 2020-03-28 21:36:54 +01:00
nir_types.cpp nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
nir_types.h nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add VARYING_SLOT_VIEWPORT_MASK 2020-04-15 20:12:00 -04:00
shader_enums.h compiler: add VARYING_SLOT_VIEWPORT_MASK 2020-04-15 20:12:00 -04:00
shader_info.h glsl: add NV_viewport_array2 support 2020-04-15 20:12:00 -04:00