mesa/src/glsl/builtins
Kenneth Graunke d7423a6531 glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).
These mistakenly computed 't' instead of t * t * (3.0 - 2.0 * t).

Also, properly vectorize the smoothstep(float, float, vec) variants.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2010-12-17 19:29:22 -08:00
..
ir glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec). 2010-12-17 19:29:22 -08:00
profiles glsl: Implement the asinh, acosh, and atanh built-in functions. 2010-11-15 14:02:52 -08:00
tools glsl: Lazily import built-in function prototypes. 2010-11-30 13:48:28 -08:00