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Signed-off-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23253>
157 lines
5.9 KiB
C
157 lines
5.9 KiB
C
/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef RADV_CONSTANTS_H
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#define RADV_CONSTANTS_H
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#define ATI_VENDOR_ID 0x1002
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#define MAX_VBS 32
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#define MAX_VERTEX_ATTRIBS 32
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#define MAX_RTS 8
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#define MAX_VIEWPORTS 16
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#define MAX_SCISSORS 16
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#define MAX_DISCARD_RECTANGLES 4
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#define MAX_SAMPLE_LOCATIONS 32
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#define MAX_PUSH_CONSTANTS_SIZE 256
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#define MAX_PUSH_DESCRIPTORS 32
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#define MAX_DYNAMIC_UNIFORM_BUFFERS 16
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#define MAX_DYNAMIC_STORAGE_BUFFERS 8
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#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
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#define MAX_SAMPLES_LOG2 4
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#define NUM_META_FS_KEYS 12
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#define RADV_MAX_DRM_DEVICES 8
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#define MAX_VIEWS 8
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#define MAX_SO_STREAMS 4
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#define MAX_SO_BUFFERS 4
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#define MAX_SO_OUTPUTS 64
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#define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024)
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#define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
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#define MAX_BIND_POINTS 3 /* compute + graphics + raytracing */
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#define NUM_DEPTH_CLEAR_PIPELINES 2
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#define NUM_DEPTH_DECOMPRESS_PIPELINES 3
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#define MAX_FRAMEBUFFER_WIDTH (1u << 14)
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#define MAX_FRAMEBUFFER_HEIGHT (1u << 14)
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/*
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* This is the point we switch from using CP to compute shader
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* for certain buffer operations.
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*/
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#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
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#define RADV_BUFFER_UPDATE_THRESHOLD 1024
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/* descriptor index into scratch ring offsets */
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#define RING_SCRATCH 0
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#define RING_ESGS_VS 1
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#define RING_ESGS_GS 2
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#define RING_GSVS_VS 3
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#define RING_GSVS_GS 4
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#define RING_HS_TESS_FACTOR 5
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#define RING_HS_TESS_OFFCHIP 6
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#define RING_TS_DRAW 7
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#define RING_TS_PAYLOAD 8
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#define RING_MS_SCRATCH 9
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#define RING_PS_ATTR 10
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#define RING_PS_SAMPLE_POSITIONS 11
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/* max number of descriptor sets */
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#define MAX_SETS 32
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/* Make sure everything is addressable by a signed 32-bit int, and
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* our largest descriptors are 96 bytes.
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*/
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#define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96)
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/* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple
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* of 4 bytes so we can align buffer sizes up.
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*/
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#define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull
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/* Number of entries in the mesh shader scratch ring.
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* This depends on VGT_GS_MAX_WAVE_ID which is set by the kernel
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* and is impossible to query. We leave it on its maximum value
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* because real applications are unlikely to use it.
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*
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* The maximum ID on GFX10.3 is 2047 (0x7ff), so we need 2048 entries.
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*/
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#define RADV_MESH_SCRATCH_NUM_ENTRIES 2048
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/* Size of each entry in the mesh shader scratch ring.
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* We must ensure that the absolute maximum mesh shader output fits here.
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*
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* Mesh shaders can create up to 256 vertices/primitives per workgroup,
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* and up to the following amount of outputs:
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* - 32 parameters
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* - 4 positions (clip/cull distance, etc.)
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* - 4 per-primitive built-in outputs (layer, view index, prim id, VRS rate)
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* - primitive indices which are always kept in LDS
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* That is a total of 32+4+4=40 output slots x 16 bytes per slot x 256 = 160K bytes.
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*/
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#define RADV_MESH_SCRATCH_ENTRY_BYTES (160 * 1024)
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/* Number of invocations in each subgroup. */
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#define RADV_SUBGROUP_SIZE 64
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/* The spec requires this to be 32. */
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#define RADV_RT_HANDLE_SIZE 32
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#define RADV_MAX_HIT_ATTRIB_SIZE 32
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#define RADV_SHADER_ALLOC_ALIGNMENT 256
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#define RADV_SHADER_ALLOC_MIN_ARENA_SIZE (256 * 1024)
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/* 256 KiB << 5 = 8 MiB */
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#define RADV_SHADER_ALLOC_MAX_ARENA_SIZE_SHIFT 5u
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#define RADV_SHADER_ALLOC_MIN_SIZE_CLASS 8
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#define RADV_SHADER_ALLOC_MAX_SIZE_CLASS 15
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#define RADV_SHADER_ALLOC_NUM_FREE_LISTS (RADV_SHADER_ALLOC_MAX_SIZE_CLASS - RADV_SHADER_ALLOC_MIN_SIZE_CLASS + 1)
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#define PERF_CTR_MAX_PASSES 512
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#define PERF_CTR_BO_PASS_OFFSET 16
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#define PERF_CTR_BO_LOCK_OFFSET 0
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#define PERF_CTR_BO_FENCE_OFFSET 8
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/* The maximum number of in-flight uploads (radv_shader_dma_submission) when asynchronous shader
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* upload is used.
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*/
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#define RADV_SHADER_UPLOAD_CS_COUNT 32
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/* NGG GDS counters:
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* offset 0| 4| 8|12 - reserved for NGG streamout counters
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* offset 16 - pipeline statistics counter for all streams
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* offset 20|24|28|32 - generated primitive counter for stream 0|1|2|3
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* offset 36|40|44|48 - written primitive counter for stream 0|1|2|3
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*/
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#define RADV_NGG_QUERY_PIPELINE_STAT_OFFSET 16
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#define RADV_NGG_QUERY_PRIM_GEN_OFFSET(stream) (20 + stream * 4)
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#define RADV_NGG_QUERY_PRIM_XFB_OFFSET(stream) (36 + stream * 4)
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/* Number of samples for line smooth lowering (hw requirement). */
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#define RADV_NUM_SMOOTH_AA_SAMPLES 4
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#endif /* RADV_CONSTANTS_H */
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