Find a file
Connor Abbott a99600322c tu: Track possible feedback loops for dynamic renderpasses
With DRLR, we unfortunately don't get notified about when there are
feedback loops. We also can't detect ahead of time the case where an
input attachment is read before written. This means we need to try and
guess in the driver when that happens based on which input attachments
we read.

There are three main things we have to do with feedback loops:

- Forcing flushing between primitives in sysmem to avoid problems with
  compressed textures before a7xx.
- Forcing late depth test if it's a depth feedback loop.
- Invalidating UCHE because we may read blit results.

The way this is implemented is currently a bit conservative, following
radv. However the impact of the flushing should be mitigated by
switching to GMEM whenever we can, which we already do.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31261>
2024-10-17 00:30:44 +00:00
.ci-farms svga/ci: disable vmware farm 2024-10-16 11:38:48 +03:00
.ci-farms-disabled svga/ci: disable vmware farm 2024-10-16 11:38:48 +03:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci ci/deqp: Compress caselists with zstd 2024-10-16 22:52:44 +00:00
android android: gbm: split the DRI backend into separate library 2024-09-30 13:56:19 +02:00
bin ci: Make token parsing more robust 2024-09-20 11:03:50 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs docs: add sha sum for 24.2.5 2024-10-16 20:31:45 +00:00
include intel/dev: Add 0xb640 ARL PCI id 2024-10-14 19:43:35 +00:00
src tu: Track possible feedback loops for dynamic renderpasses 2024-10-17 00:30:44 +00:00
subprojects ci: Bump DirectX-Headers and Agility SDK dependencies to 1.614.1 2024-09-12 15:01:18 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include r300: opt in to clang-format CI enforcement for the compiler 2024-10-15 09:24:02 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci/deqp-runner: implement max-fails 2024-10-16 17:32:53 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update rohan's primary email address 2024-06-19 09:06:15 +00:00
.mr-label-maker.yml mr-label-maker: add gfxstream 2024-09-26 18:53:58 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build fix(FTBFS): build: link OpenCL target with dep_clang from top-level 2024-09-29 11:38:54 +00:00
meson_options.txt rusticl: allow asahi to be enabled by default 2024-10-10 18:24:31 +00:00
README.rst docs: Match README installation guide with meson.rst 2024-07-27 11:53:53 +00:00
VERSION VERSION: bump to 24.3 2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.