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Alyssa Rosenzweig a9934a9f64 asahi: Implement occlusion queries
While the hardware supports both counter and boolean occlusion queries, the
programming model is quite different from OpenGL. In AGX (and in Metal),
there is a single "visibility result buffer" associated with the render pass.
Each draw that uses occlusion queries writes into this render pass global
visibility result buffer at a particular index. By contrast, the OpenGL
occlusion query model supposes that each query has independent state that can be
mixed and matched within a render pass. We can't simply allocate backing memory
for a query and write to it from a job. We can't allocate visibility result
buffers for each batch up front and statically assign OpenGL queries to indices,
because the OpenGL query can span multiple batches. Finally we can't use a
global visibility result buffer without introducing additional synchronization,
given that we now support multiple batches in-flight at once.

In this patch, I've elected to use a simple solution: allocate visibility result
buffers and indices on the fly as needed, and accumulate the results on the CPU
at the end of the render pass. When we have proper synchronization we'll want to
revisit this, but as everything is stalling at submit time now, I'm not inclined
to "optimize" something I can't test.

Passes dEQP-GLES3.functional.occlusion_query.* and the relevant piglit tests.
The piglits are considerably more thorough, checking lots of "we hate tilers"
conditions that dEQP skips over.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20123>
2022-12-10 21:55:30 -05:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci: fix missing line after adding austraincoder's farm killswitch 2022-12-09 02:48:25 +00:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin commit_in_branch.py: variables cleanup 2022-11-30 17:08:48 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs panfrost: Implement GL_EXT_clip_control 2022-12-10 10:56:09 +00:00
include egl: Replace sRGB support check with a pscreen query. 2022-12-09 05:32:18 +00:00
src asahi: Implement occlusion queries 2022-12-10 21:55:30 -05:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig mesa: replace tab with 3 space in mesa/program/program_parse.y by tools 2022-11-24 02:56:03 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: Allow disabling the whole of austriancoder's farm 2022-12-08 14:09:39 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: change spelling for Constantine Kharlamov 2022-08-12 13:11:03 +00:00
CODEOWNERS CODEOWNERS: add MTCoster as an Imagination maintainer 2022-11-22 09:24:43 +00:00
meson.build nine: enable on panfrost 2022-12-10 10:56:09 +00:00
meson_options.txt util: Add xmlconfig build option 2022-11-23 23:14:10 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: fix version as it will be a new year 2022-11-04 14:30:55 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.