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meson.build
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broadcom/compiler: rename v3d_nir_lower_robust_buffer_access.c
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2022-09-27 09:08:29 +00:00 |
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nir_to_vir.c
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v3d/v3dv: use shader_info->var_copies_lowered
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2023-02-06 22:11:34 +00:00 |
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qpu_schedule.c
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broadcom/compiler: avoid using ldvary sequence to hide latency of branching
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2022-11-09 20:51:25 +00:00 |
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qpu_validate.c
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v3d33_tex.c
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v3d33_vpm_setup.c
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v3d40_tex.c
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broadcom/compiler: update how we compute return_words_of_texture_data on non-ssa
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2022-10-26 12:29:30 +00:00 |
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v3d_compiler.h
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v3d/v3dv: use shader_info->var_copies_lowered
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2023-02-06 22:11:34 +00:00 |
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v3d_nir_lower_image_load_store.c
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broadcom/compiler: fix indentation at v3d_nir_lower_image_load_store
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2023-01-30 21:57:45 +00:00 |
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v3d_nir_lower_io.c
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broadcom/compiler: make several passes to return a progress
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2022-07-20 11:35:25 +00:00 |
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v3d_nir_lower_line_smooth.c
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broadcom/compiler: make several passes to return a progress
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2022-07-20 11:35:25 +00:00 |
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v3d_nir_lower_load_store_bitsize.c
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broadcom/compiler: drop unused v3d_compile parameter for nir pass
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2022-11-04 09:58:10 +00:00 |
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v3d_nir_lower_logic_ops.c
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broadcom/compiler: make several passes to return a progress
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2022-07-20 11:35:25 +00:00 |
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v3d_nir_lower_robust_access.c
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v3dv: implement VK_EXT_pipeline_robustness
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2022-10-27 08:17:11 +00:00 |
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v3d_nir_lower_scratch.c
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broadcom/compiler: make several passes to return a progress
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2022-07-20 11:35:25 +00:00 |
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v3d_nir_lower_txf_ms.c
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broadcom/compiler: v3d_nir_lower_txf_ms doesn't need v3d_compile
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2023-01-18 13:09:57 +00:00 |
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vir.c
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v3d/v3dv: use shader_info->var_copies_lowered
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2023-02-06 22:11:34 +00:00 |
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vir_dump.c
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vir_live_variables.c
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vir_opt_constant_alu.c
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vir_opt_copy_propagate.c
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vir_opt_dead_code.c
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vir_opt_redundant_flags.c
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vir_opt_small_immediates.c
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vir_register_allocate.c
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broadcom/compiler: don't predicate postponed spills
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2022-06-28 05:49:51 +00:00 |
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vir_to_qpu.c
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v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent
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2022-08-24 23:03:57 +00:00 |