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The existing guardband region calculation was mixing up x/y_min with x/y_max in cmd_buffer_emit_viewport(), causing the calculated viewport area to always be an empty region. Luckily intel_calculate_guardband_size() returns a non-empty but bogus guardband region in that case, so this doesn't seem to have led to conformance regressions, but the off-center guardbands could potentially impact performance in geometry-heavy rendering. Fixes: |
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| blorp | ||
| ci | ||
| common | ||
| compiler | ||
| dev | ||
| ds | ||
| genxml | ||
| isl | ||
| nullhw-layer | ||
| perf | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||