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This caused random failures for two conditional rendering tests: dEQP-VK.conditional_rendering.draw_clear.draw.update_with_rendering_discard dEQP-VK.conditional_rendering.draw_clear.draw.update_with_rendering_no_discard These wrote the predicate with the vertex shader, did a barrier and then started the conditional rendering. However the cache flushes for the barrier only happen on first draw, so after the predicate has been read. Fixes: |
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| .. | ||
| addrlib | ||
| common | ||
| vulkan | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.mk | ||
| Makefile.addrlib.am | ||
| Makefile.am | ||
| Makefile.common.am | ||
| Makefile.sources | ||
| meson.build | ||