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It makes the uniform upload path more complicated (since num_vertices is backed by a software compute shader construct), but we can just use gs_grid[0] the way we already for rast shaders. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29179> |
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