mesa/src/asahi
Alyssa Rosenzweig a76e8447ac asahi: don't use load_num_vertices in geometry shaders
It makes the uniform upload path more complicated (since num_vertices is backed
by a software compute shader construct), but we can just use gs_grid[0] the way
we already for rast shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29179>
2024-05-14 04:57:26 +00:00
..
clc asahi/clc: Use the new spirv_capabilities struct 2024-05-09 01:14:23 +00:00
compiler asahi: rearrange VS uniforms 2024-05-14 04:57:26 +00:00
drm-shim asahi: drop unused include paths 2023-07-22 10:10:03 +00:00
genxml asahi: move primitive MSAA field 2024-05-14 04:57:26 +00:00
layout ail: constify everything 2024-05-14 04:57:25 +00:00
lib asahi: don't use load_num_vertices in geometry shaders 2024-05-14 04:57:26 +00:00
.clang-format clang-format: Disable formatting by default 2023-08-13 16:48:49 +02:00
.editorconfig asahi: Add .editorconfig for CL files 2024-01-10 08:44:37 -04:00
meson.build asahi: reorder compiler before clc 2024-02-14 21:02:32 +00:00