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Add support for GL_EXT_protected_textures to create protected texture in OpenGL ES 3.2. This enables allocating standard GL textures as protected surfaces. This allows use-cases such as depth, stencil, or mipmapped textures to be supported as destinations for rendering within a protected context. Signed-off-by: Saroj Kumar <saroj.kumar@amd.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33358> |
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| .. | ||
| es1api | ||
| es2api | ||
| glapi | ||
| new | ||
| shared-glapi | ||
| entry.c | ||
| entry.h | ||
| entry_ppc64le_tls.h | ||
| entry_x86-64_tls.h | ||
| entry_x86_tls.h | ||
| mapi_abi.py | ||
| mapi_tmp.h | ||
| meson.build | ||
| u_current.c | ||
| u_current.h | ||