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11 lines
152 B
GLSL
11 lines
152 B
GLSL
/* PASS */
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uniform bvec4 a;
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void main()
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{
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if (a.x)
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gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
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else
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gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
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}
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