mesa/src/gallium/drivers/nv50
2011-05-10 10:16:54 +02:00
..
Makefile nv50: move onto common linear buffer manager 2011-03-01 14:44:43 +10:00
nv50_2d.xml.h nv50: replace most of it with nvc0 driver ported to nv50 2011-02-28 12:41:09 +01:00
nv50_3d.xml.h nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMON 2011-04-10 14:06:52 +02:00
nv50_3ddefs.xml.h nv50: replace most of it with nvc0 driver ported to nv50 2011-02-28 12:41:09 +01:00
nv50_context.c nv50,nvc0: implement texture barrier 2011-03-19 14:45:55 +01:00
nv50_context.h nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_debug.h nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_defs.xml.h nv50: replace most of it with nvc0 driver ported to nv50 2011-02-28 12:41:09 +01:00
nv50_draw.c nv50: replace most of it with nvc0 driver ported to nv50 2011-02-28 12:41:09 +01:00
nv50_formats.c nv50,nvc0: advertise GL_FIXED vertex buffers as supported 2011-05-03 00:02:36 +02:00
nv50_miptree.c gallium/xorg st/nv50: add PIPE_BIND_CURSOR 2011-05-06 19:09:23 +02:00
nv50_pc.c nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_pc.h nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_pc_emit.c nv50: increase size of shader code bo 2011-03-03 12:32:40 +01:00
nv50_pc_optimize.c nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_pc_print.c nv50: cannot move from local mem to output reg directly 2010-09-12 11:41:57 +02:00
nv50_pc_regalloc.c nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_program.c nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_program.h nv50: support the InstanceID system value 2011-03-05 14:53:23 +01:00
nv50_push.c nv50: primitive restart trick for vertex data through FIFO mode 2011-03-02 20:59:54 +01:00
nv50_query.c nouveau: ensure vbo_dirty is set when buffer write transfer complete 2011-03-01 17:23:31 +10:00
nv50_resource.c gallium: kill is_resource_referenced 2011-03-11 21:39:30 +01:00
nv50_resource.h nv50: fix tile size calculations 2011-03-02 20:59:53 +01:00
nv50_screen.c nv50: fix mistake in pipe caps for pre-NVA0 cards 2011-05-10 10:16:54 +02:00
nv50_screen.h nv50: increase size of shader code bo 2011-03-03 12:32:40 +01:00
nv50_shader_state.c nv50,nvc0: implement colour clamping controls 2011-03-29 23:09:02 +02:00
nv50_state.c nv50,nvc0: activate seamless cube map filtering 2011-05-06 21:11:03 +02:00
nv50_state_validate.c nv50,nvc0: implement colour clamping controls 2011-03-29 23:09:02 +02:00
nv50_stateobj.h nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMON 2011-04-10 14:06:52 +02:00
nv50_stateobj_tex.h nv50,nvc0: share sampler state creation 2011-03-05 00:51:07 +01:00
nv50_surface.c gallium: add fallback for copying buffers to all drivers 2011-04-21 15:51:18 +02:00
nv50_tex.c nv50,nvc0: get format desc for TIC entry from sampler view format 2011-03-05 00:51:07 +01:00
nv50_texture.xml.h nv50,nvc0: update the format tables 2011-03-05 00:51:07 +01:00
nv50_tgsi_to_nc.c nv50,nvc0: silence shader debug output 2011-04-10 14:06:52 +02:00
nv50_transfer.c nv50/nvc0: make transfers aware of PIPE_TRANSFER_MAP_DIRECTLY 2011-05-09 20:19:19 +02:00
nv50_transfer.h nv50: replace most of it with nvc0 driver ported to nv50 2011-02-28 12:41:09 +01:00
nv50_vbo.c nv50,nvc0: don't assert on cso with 0 vertex elements 2011-03-13 18:19:22 +01:00
nv50_winsys.h nv50: sync textures with render targets ourselves 2011-03-01 14:44:43 +10:00
SConscript nv50: Update SConscript. 2011-03-04 17:11:35 -08:00