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Makefile
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nv50: move onto common linear buffer manager
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2011-03-01 14:44:43 +10:00 |
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nv50_2d.xml.h
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nv50: replace most of it with nvc0 driver ported to nv50
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2011-02-28 12:41:09 +01:00 |
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nv50_3d.xml.h
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nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMON
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2011-04-10 14:06:52 +02:00 |
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nv50_3ddefs.xml.h
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nv50: replace most of it with nvc0 driver ported to nv50
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2011-02-28 12:41:09 +01:00 |
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nv50_context.c
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nv50,nvc0: implement texture barrier
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2011-03-19 14:45:55 +01:00 |
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nv50_context.h
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_debug.h
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_defs.xml.h
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nv50: replace most of it with nvc0 driver ported to nv50
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2011-02-28 12:41:09 +01:00 |
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nv50_draw.c
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nv50: replace most of it with nvc0 driver ported to nv50
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2011-02-28 12:41:09 +01:00 |
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nv50_formats.c
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nv50,nvc0: advertise GL_FIXED vertex buffers as supported
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2011-05-03 00:02:36 +02:00 |
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nv50_miptree.c
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gallium/xorg st/nv50: add PIPE_BIND_CURSOR
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2011-05-06 19:09:23 +02:00 |
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nv50_pc.c
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_pc.h
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_pc_emit.c
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nv50: increase size of shader code bo
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2011-03-03 12:32:40 +01:00 |
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nv50_pc_optimize.c
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_pc_print.c
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nv50: cannot move from local mem to output reg directly
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2010-09-12 11:41:57 +02:00 |
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nv50_pc_regalloc.c
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_program.c
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_program.h
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nv50: support the InstanceID system value
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2011-03-05 14:53:23 +01:00 |
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nv50_push.c
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nv50: primitive restart trick for vertex data through FIFO mode
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2011-03-02 20:59:54 +01:00 |
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nv50_query.c
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nouveau: ensure vbo_dirty is set when buffer write transfer complete
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2011-03-01 17:23:31 +10:00 |
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nv50_resource.c
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gallium: kill is_resource_referenced
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2011-03-11 21:39:30 +01:00 |
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nv50_resource.h
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nv50: fix tile size calculations
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2011-03-02 20:59:53 +01:00 |
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nv50_screen.c
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nv50: fix mistake in pipe caps for pre-NVA0 cards
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2011-05-10 10:16:54 +02:00 |
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nv50_screen.h
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nv50: increase size of shader code bo
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2011-03-03 12:32:40 +01:00 |
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nv50_shader_state.c
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nv50,nvc0: implement colour clamping controls
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2011-03-29 23:09:02 +02:00 |
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nv50_state.c
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nv50,nvc0: activate seamless cube map filtering
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2011-05-06 21:11:03 +02:00 |
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nv50_state_validate.c
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nv50,nvc0: implement colour clamping controls
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2011-03-29 23:09:02 +02:00 |
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nv50_stateobj.h
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nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMON
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2011-04-10 14:06:52 +02:00 |
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nv50_stateobj_tex.h
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nv50,nvc0: share sampler state creation
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2011-03-05 00:51:07 +01:00 |
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nv50_surface.c
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gallium: add fallback for copying buffers to all drivers
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2011-04-21 15:51:18 +02:00 |
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nv50_tex.c
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nv50,nvc0: get format desc for TIC entry from sampler view format
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2011-03-05 00:51:07 +01:00 |
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nv50_texture.xml.h
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nv50,nvc0: update the format tables
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2011-03-05 00:51:07 +01:00 |
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nv50_tgsi_to_nc.c
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nv50,nvc0: silence shader debug output
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2011-04-10 14:06:52 +02:00 |
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nv50_transfer.c
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nv50/nvc0: make transfers aware of PIPE_TRANSFER_MAP_DIRECTLY
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2011-05-09 20:19:19 +02:00 |
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nv50_transfer.h
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nv50: replace most of it with nvc0 driver ported to nv50
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2011-02-28 12:41:09 +01:00 |
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nv50_vbo.c
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nv50,nvc0: don't assert on cso with 0 vertex elements
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2011-03-13 18:19:22 +01:00 |
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nv50_winsys.h
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nv50: sync textures with render targets ourselves
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2011-03-01 14:44:43 +10:00 |
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SConscript
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nv50: Update SConscript.
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2011-03-04 17:11:35 -08:00 |