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There's an issue with indirect draws where we do descriptor patching on the command stream if the indirect baseInstance is non-zero. In order for this to work, we need to ensure we have N fresh attribute tables and N fresh resource tables to reference them. We tried to handle this by smashing MESA_VK_DYNAMIC_VI to dirty whenever we might hit this case. However, we originally placed this check before se actually computed vi.attribs_changing_on_base_instance so the check was wrong if the previous VI set didn't have VK_VERTEX_INPUT_RATE_INSTANCE anywhere. Fortunately, if we ever hit that case and it mattered, VI would be dirty so would re-emit anyway. This commit adds a new BASE_INSTANCE driver dirty flag and sets that whenever the base instance changes or we're an indirect draw. Then we can add some helpers which do some sanity assertion checks and make the correctness far more clear overall. This also lets us reduce some of the calculation duplication to prevent things from getting out-of sync in the future. Signed-off-by: Olivia Lee <olivia.lee@collabora.com> Reviewed-by: Eric R. Smith <eric.smith@collabora.com> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41654> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.