mesa/src/util/half_float.h
Faith Ekstrand 4084f6900e util/half: Add double_to_float16_ru/rd helpers
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41295>
2026-05-07 23:05:50 +00:00

263 lines
7.9 KiB
C++

/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2018-2019 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _HALF_FLOAT_H_
#define _HALF_FLOAT_H_
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include "util/detect_arch.h"
#include "util/detect_cc.h"
#include "util/u_cpu_detect.h"
#include "util/u_math.h"
#if DETECT_ARCH_X86_64
#include <xmmintrin.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define FP16_ONE ((uint16_t) 0x3c00)
#define FP16_ZERO ((uint16_t) 0)
#define FP16_MAX_F 65504.0
uint16_t _mesa_float_to_half_slow(float val);
float _mesa_half_to_float_slow(uint16_t val);
uint16_t _mesa_uint16_div_64k_to_half(uint16_t v);
/*
* _mesa_float_to_float16_rtz_slow is no more than a wrapper to the counterpart
* softfloat.h call. Still, softfloat.h conversion API is meant to be kept
* private. In other words, only use the API published here, instead of
* calling directly the softfloat.h one.
*/
uint16_t _mesa_float_to_float16_rtz_slow(float val);
static inline uint16_t
_mesa_float_to_half(float val)
{
#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
if (util_get_cpu_caps()->has_f16c) {
__m128 in = {val};
__m128i out;
/* $0 = round to nearest */
__asm volatile("vcvtps2ph $0, %1, %0" : "=v"(out) : "v"(in));
return out[0];
}
#endif
return _mesa_float_to_half_slow(val);
}
static inline float
_mesa_half_to_float(uint16_t val)
{
#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
if (util_get_cpu_caps()->has_f16c) {
__m128i in = {val};
__m128 out;
__asm volatile("vcvtph2ps %1, %0" : "=v"(out) : "v"(in));
return out[0];
}
#elif DETECT_ARCH_AARCH64 && DETECT_CC_GCC
float result;
uint16_t in = val;
__asm volatile(
"fcvt %s0, %h1\n"
: "=w"(result)
: "w"(in)
);
return result;
#endif
return _mesa_half_to_float_slow(val);
}
static inline uint16_t
_mesa_float_to_float16_rtz(float val)
{
#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
if (util_get_cpu_caps()->has_f16c) {
__m128 in = {val};
__m128i out;
/* $3 = round towards zero (truncate) */
__asm volatile("vcvtps2ph $3, %1, %0" : "=v"(out) : "v"(in));
return out[0];
}
#endif
return _mesa_float_to_float16_rtz_slow(val);
}
uint16_t _mesa_float_to_float16_ru(float val);
uint16_t _mesa_float_to_float16_rd(float val);
static inline uint16_t
_mesa_float_to_float16_rtne(float val)
{
return _mesa_float_to_half(val);
}
static inline bool
_mesa_half_is_negative(uint16_t h)
{
return !!(h & 0x8000);
}
static inline bool
_mesa_float_is_half(double val)
{
/* val parameter is double to prevent implicit double->float cast. We have
* to cast to float because that's what _mesa_float_to_half expects and we
* don't have any readily available _double_to_half function. This may
* introduce double-rounding errors, however this is ok because the final
* check is done at double precision, any rounding will fail to produce the
* original value.
*/
uint16_t fp16_val = _mesa_float_to_half((float) val);
bool is_denorm = (fp16_val & 0x7fff) != 0 && (fp16_val & 0x7fff) <= 0x3ff;
return val == (double) _mesa_half_to_float(fp16_val) && !is_denorm;
}
/** Returns a "reduced" double, suitable for conversion to f16
*
* RTNE is tricky to get right through a double conversion. To work around
* this, we do a little fixup of the fp64 value first.
*
* For a 64-bit float, the mantissa bits are as follows:
*
* HHHHHHHHHHHLTFFFFFFFFF FFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
* | |
* +------- bottom 32 bits -------+
*
* Where:
* - D are only used for fp64
* - T and F are used for fp64 and fp32
* - H and L are used for fp64, fp32, and fp16
* - L denotes the low bit of the fp16 mantissa
* - T is the tie bit
*
* The RTNE tie-breaking rules for fp64 -> fp16 can then be described as
* follows:
*
* - If any F or D bit is non-zero:
* - If T == 1, round up
* - If T == 0, round down
* - If all F and D bits are zero:
* - If T == 0, it's already fp16, do nothing
* - If T != 0 and L == 0, round down
* - If T != 0 and L != 0, round up
*
* What's important here is that the only way the F or D bits fit into the
* algorithm is if any are zero or none are zero. So we will get the same
* result if we take all of the bits in the low dword, or them together, and
* then or that into the low F bits of the high dword. The result of "all F
* and D bits are zero" will be the same. We can also zero the low dword
* without affecting the final result. Doing this accomplishes two useful
* things:
*
* 1. The resulting fp64 value is exactly representable as fp32 so we don't
* have to care about the rounding of the fp64 -> fp32 conversion.
*
* 2. The fp32 -> fp16 conversion will round exactly the same as a full
* fp64 -> fp16 conversion on the original data since it now takes all of
* the D bits into account as well as the F bits.
*
* It's also correct for NaN/INF since those are delineated by the entire
* mantissa being either zero or non-zero. For denorms, anything that might
* be a denorm in fp32 or fp64 will have a sufficiently negative exponent that
* it will flush to zero when converted to fp16, regardless of what we do
* here.
*
* This same trick works for all the rounding modes. Even though the actual
* rounding logic is a bit different, they all treat the F and D bits together
* based on "all F and D bits are zero" or not.
*/
static inline float
_mesa_reduce_double_for_f16(double val)
{
union di d;
d.d = val;
const uint32_t u_low = (uint32_t)d.ui;
d.ui &= 0xffffffff00000000ull;
if (u_low)
d.ui |= (1ull << 32);
return (float)d.d;
}
static inline uint16_t
_mesa_double_to_float16_rtne(double val)
{
return _mesa_float_to_float16_rtne(_mesa_reduce_double_for_f16(val));
}
static inline uint16_t
_mesa_double_to_float16_rtz(double val)
{
return _mesa_float_to_float16_rtz(_mesa_reduce_double_for_f16(val));
}
static inline uint16_t
_mesa_double_to_float16_ru(double val)
{
return _mesa_float_to_float16_ru(_mesa_reduce_double_for_f16(val));
}
static inline uint16_t
_mesa_double_to_float16_rd(double val)
{
return _mesa_float_to_float16_rd(_mesa_reduce_double_for_f16(val));
}
#ifdef __cplusplus
namespace mesa
{
/* Helper class for disambiguating fp16 from uint16_t in C++ overloads */
struct float16_t {
uint16_t bits;
float16_t(float f) : bits(_mesa_float_to_float16_rtne(f)) {}
float16_t(double d) : bits(_mesa_double_to_float16_rtne(d)) {}
float16_t(uint16_t raw_bits) : bits(raw_bits) {}
static float16_t one() { return float16_t(FP16_ONE); }
static float16_t zero() { return float16_t(FP16_ZERO); }
};
} /* namespace mesa */
#endif
#ifdef __cplusplus
} /* extern C */
#endif
#endif /* _HALF_FLOAT_H_ */