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The NIR story on conversion opcodes is a mess. We've had way too many of them, naming is inconsistent, and which ones have explicit sizes was sort-of random. This commit re-organizes things and makes them all consistent: - All non-bool conversion opcodes now have the explicit size in the destination and are named <src_type>2<dst_type><size>. - Integer <-> integer conversion opcodes now only come in i2i and u2u forms (i2u and u2i have been removed) since the only difference between the different integer conversions is whether or not they sign-extend when up-converting. - Boolean conversion opcodes all have the explicit size on the bool and are named <src_type>2<dst_type>. Making things consistent also allows nir_type_conversion_op to be moved to nir_opcodes.c and auto-generated using mako. This will make adding int8, int16, and float16 versions much easier when the time comes. Reviewed-by: Eric Anholt <eric@anholt.net>
176 lines
6.3 KiB
C
176 lines
6.3 KiB
C
/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "compiler/nir/nir_builder.h"
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#include "brw_nir.h"
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/**
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* Prior to Haswell, the hardware can't natively support GL_FIXED or
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* 2_10_10_10_REV vertex formats. This pass inserts extra shader code
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* to produce the correct values.
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*/
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struct attr_wa_state {
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nir_builder builder;
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bool impl_progress;
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bool use_legacy_snorm_formula;
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const uint8_t *wa_flags;
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};
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static bool
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apply_attr_wa_block(nir_block *block, struct attr_wa_state *state)
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{
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nir_builder *b = &state->builder;
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_input)
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continue;
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uint8_t wa_flags = state->wa_flags[intrin->const_index[0]];
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if (wa_flags == 0)
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continue;
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b->cursor = nir_after_instr(instr);
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nir_ssa_def *val = &intrin->dest.ssa;
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/* Do GL_FIXED rescaling for GLES2.0. Our GL_FIXED attributes
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* come in as floating point conversions of the integer values.
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*/
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if (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK) {
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nir_ssa_def *scaled =
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nir_fmul(b, val, nir_imm_float(b, 1.0f / 65536.0f));
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nir_ssa_def *comps[4];
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for (int i = 0; i < val->num_components; i++) {
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bool rescale = i < (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK);
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comps[i] = nir_channel(b, rescale ? scaled : val, i);
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}
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val = nir_vec(b, comps, val->num_components);
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}
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/* Do sign recovery for 2101010 formats if required. */
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if (wa_flags & BRW_ATTRIB_WA_SIGN) {
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/* sign recovery shift: <22, 22, 22, 30> */
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nir_ssa_def *shift = nir_imm_ivec4(b, 22, 22, 22, 30);
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val = nir_ishr(b, nir_ishl(b, val, shift), shift);
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}
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/* Apply BGRA swizzle if required. */
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if (wa_flags & BRW_ATTRIB_WA_BGRA) {
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val = nir_swizzle(b, val, (unsigned[4]){2,1,0,3}, 4, true);
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}
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if (wa_flags & BRW_ATTRIB_WA_NORMALIZE) {
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/* ES 3.0 has different rules for converting signed normalized
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* fixed-point numbers than desktop GL.
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*/
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if ((wa_flags & BRW_ATTRIB_WA_SIGN) &&
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!state->use_legacy_snorm_formula) {
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/* According to equation 2.2 of the ES 3.0 specification,
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* signed normalization conversion is done by:
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*
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* f = c / (2^(b-1)-1)
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*/
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nir_ssa_def *es3_normalize_factor =
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nir_imm_vec4(b, 1.0f / ((1 << 9) - 1), 1.0f / ((1 << 9) - 1),
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1.0f / ((1 << 9) - 1), 1.0f / ((1 << 1) - 1));
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val = nir_fmax(b,
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nir_fmul(b, nir_i2f32(b, val), es3_normalize_factor),
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nir_imm_float(b, -1.0f));
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} else {
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/* The following equations are from the OpenGL 3.2 specification:
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*
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* 2.1 unsigned normalization
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* f = c/(2^n-1)
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*
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* 2.2 signed normalization
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* f = (2c+1)/(2^n-1)
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*
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* Both of these share a common divisor, which we handle by
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* multiplying by 1 / (2^b - 1) for b = <10, 10, 10, 2>.
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*/
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nir_ssa_def *normalize_factor =
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nir_imm_vec4(b, 1.0f / ((1 << 10) - 1), 1.0f / ((1 << 10) - 1),
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1.0f / ((1 << 10) - 1), 1.0f / ((1 << 2) - 1));
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if (wa_flags & BRW_ATTRIB_WA_SIGN) {
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/* For signed normalization, the numerator is 2c+1. */
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nir_ssa_def *two = nir_imm_float(b, 2.0f);
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nir_ssa_def *one = nir_imm_float(b, 1.0f);
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val = nir_fadd(b, nir_fmul(b, nir_i2f32(b, val), two), one);
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} else {
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/* For unsigned normalization, the numerator is just c. */
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val = nir_u2f32(b, val);
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}
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val = nir_fmul(b, val, normalize_factor);
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}
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}
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if (wa_flags & BRW_ATTRIB_WA_SCALE) {
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val = (wa_flags & BRW_ATTRIB_WA_SIGN) ? nir_i2f32(b, val)
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: nir_u2f32(b, val);
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}
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nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa, nir_src_for_ssa(val),
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val->parent_instr);
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state->impl_progress = true;
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}
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return true;
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}
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bool
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brw_nir_apply_attribute_workarounds(nir_shader *shader,
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bool use_legacy_snorm_formula,
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const uint8_t *attrib_wa_flags)
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{
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bool progress = false;
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struct attr_wa_state state = {
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.use_legacy_snorm_formula = use_legacy_snorm_formula,
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.wa_flags = attrib_wa_flags,
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};
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nir_foreach_function(func, shader) {
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if (!func->impl)
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continue;
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nir_builder_init(&state.builder, func->impl);
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state.impl_progress = false;
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nir_foreach_block(block, func->impl) {
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apply_attr_wa_block(block, &state);
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}
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if (state.impl_progress) {
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nir_metadata_preserve(func->impl, nir_metadata_block_index |
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nir_metadata_dominance);
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progress = true;
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}
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}
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return progress;
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}
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