mesa/src
Rob Clark a53fe2221c freedreno/a3xx/compiler: highp frag shader
Fixes use of full-precision in fragment shader (ie. don't clobber r0.x
since that can be used by future bary instructions for varying fetch).
And makes use of full-precision the default in fragment shader (but can
be overriden via FD_MESA_DEBUG=fraghalf).

Seems like half precision is often not enough for texture coordinates.
The blob compiler is clever enough to keep texture coords in full
precision registers while using half precision for everything else.  But
we aren't quite that clever yet, so better to default to full precision.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:19:42 -04:00
..
egl wayland: silence unused var warning 2013-10-30 12:50:09 -07:00
gallium freedreno/a3xx/compiler: highp frag shader 2013-11-01 20:19:42 -04:00
gbm dri: Pass in the dlsym()ed driver extension to screen creation. 2013-10-24 14:04:20 -07:00
getopt
glsl glsl: Add new builtins required by GL_ARB_sample_shading 2013-11-01 16:01:48 -07:00
glx scons: Add missing dependencies to src/mapi/glapi/gen/*.xml 2013-10-30 12:21:54 +00:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi mesa: Add new functions and enums required by GL_ARB_sample_shading 2013-11-01 16:01:47 -07:00
mesa i965: Enable ARB_sample_shading on intel hardware >= gen6 2013-11-01 16:01:49 -07:00
Makefile.am gbm: Link to libwayland-drm if Wayland EGL platform is enabled 2013-08-12 15:16:22 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00