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While incorrect, it probably wouldn't affect anyone ever: You'd have to do an appropriately-formatted readpixels into a PBO, then overwrite the tail end of the updated area of the PBO with glBufferSubData(), and you wouldn't get appropriate synchronization. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> |
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