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vkd3d-proton (DX12) and Zink (GL) have always been enabling features that require the global BO list to be enabled. Since DXVK 2.7+ (August 2025), it's also always enabled by default for DX9-11 games (because it requires BDA now). The global BO list used to decrease performance in the past mostly because of bad memory management in AMDGPU, but it seems the situation slightly improved since. Though, there might still some workloads that hit the issue, but I think it should be mostly good overall. This introduces RADV_DEBUG=nobolist to disable the global BO list when no features require it. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6957 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2331 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35075> |
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