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Getting opengl32*.def consistence with Windows SDK. Getting osmesa.mingw.def's gl* functions consistence with Windows SDK. stw_* functions are cdecl, not stdcall, so there is no need mangling the symbol. Fixes egl.def for x86 d3d10sw: Move the place of d3d10_sw.def to d3d10_sw.def.in Fixes vulkan_lvp.def for x86 Fixes #5552 Remove stdcall-fixup Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14041> |
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| .. | ||
| device-select-layer | ||
| overlay-layer | ||
| registry | ||
| runtime | ||
| util | ||
| wsi | ||
| meson.build | ||
| vulkan-icd-symbols.txt | ||
| vulkan_api.def.in | ||