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New functions added by GL_ARB_sample_shading:
glMinSampleShadingARB()
New enums:
GL_SAMPLE_SHADING_ARB
GL_MIN_SAMPLE_SHADING_VALUE_ARB
V2: Update comments.
Create new GL4x.xml.
Remove redundant code in get.c.
Update the API_XML list in Makefile.am.
Add extra_gl40_ARB_sample_shading predicate to get.c.
V3:
Fix make check failure.
Add checks for desktop GL.
Use GLfloat in place of GLclampf in glMinSampleShading().
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
19 lines
478 B
XML
19 lines
478 B
XML
<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_sample_shading" number="70">
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<enum name="SAMPLE_SHADING_ARB" value="0x8C36"/>
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<enum name="MIN_SAMPLE_SHADING_VALUE_ARB" value="0x8C37"/>
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<function name="MinSampleShadingARB" alias="MinSampleShading">
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<param name="value" type="GLfloat"/>
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</function>
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</category>
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</OpenGLAPI>
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