mesa/src/compiler
Alyssa Rosenzweig f853d285ef nir/lower_tex: optimize LOD bias lower for txl
make sure we can fold the f2f away. alternatively f2fmp would work
here but details.

elden ring:

Totals from 137 (4.27% of 3206) affected shaders:
Instrs: 485455 -> 484904 (-0.11%)
CodeSize: 3218638 -> 3215338 (-0.10%)
ALU: 308071 -> 307520 (-0.18%)
FSCIB: 308071 -> 307520 (-0.18%)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35909>
2025-07-03 16:41:51 +00:00
..
clc clc: add support for cl_ext_image_unorm_int_2_101010 2025-06-30 18:04:59 +00:00
glsl treewide: use nir_break_if with named if 2025-06-30 14:51:54 -04:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl libcl: Add more UINT_MAX variants 2025-06-20 10:11:52 +00:00
nir nir/lower_tex: optimize LOD bias lower for txl 2025-07-03 16:41:51 +00:00
rust compiler/rust/bitset: BitSetStream takes Key type 2025-06-09 21:49:29 +00:00
spirv nir: Support printing cmat constants 2025-07-02 16:48:51 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
glsl_types.h compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
shader_enums.h nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
shader_info.h nir: add shader_info::prev_stage_has_xfb 2025-06-12 19:35:37 +00:00