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We advertise a max texture/surfaces size of 8K x 8K but the old values for these limits didn't actually allow us to handle that surface size. For 8K x 8K we'll have 16384 bins. Each bin needs at least one cmd_block object which was 2192 bytes in size. Since 16384 * 2192 exceeded LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not draw the complete scene. By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks. And by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command blocks for 8K x 8K, plus a few regular data blocks. Fixes the (improved) piglit fbo-maxsize test. Note: This is a candidate for the stable branches. Reviewed-by: José Fonseca <jfonseca@vmware.com> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.