mesa/src/gallium/drivers/v3d
Eric Anholt aed6a39c10 glsl: Retire dround lowering.
We have competent lowering in NIR already available.

Drivers exposing CAP_DOUBLES but not SHADER_CAP_DROUND:
- d3d12 (NIR lowers ~0 if the underlying impl doesn't do floats)
- svga (Now sets the NIR lowering options)
- softpipe (Doesn't do GL4 so you can't use doubles anyway)
- llvmpipe (Lowers dround_even in NIR and passees the rest through
            successfully)
- zink (NIR lowers ~0 if the underlying impl doesn't do floats,
        otherwise passes things through successfully, except needed
        dround_even lowering to avoid lavapipe regression with
        native doubles)
- r600 (sets NIR rounding lowering flags, and lowers all fsign)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
2023-10-24 00:16:30 +00:00
..
.editorconfig
driinfo_v3d.h
meson.build broadcom: add performance counters for V3D 7.x 2023-10-13 22:37:44 +00:00
v3d_blit.c v3d,v3dv: support up to 8 render targets in v7.1+ 2023-10-13 22:37:43 +00:00
v3d_bufmgr.c util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE 2023-06-05 05:12:02 +00:00
v3d_bufmgr.h v3d: rename header include guards 2021-04-29 11:22:12 +02:00
v3d_cl.c v3dv/build: meson infrastructure for multi-hw-version support 2021-06-22 11:34:06 +02:00
v3d_cl.h v3d: rename VC5 enums and definitions 2021-04-29 11:22:12 +02:00
v3d_context.c v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x 2023-10-13 22:37:43 +00:00
v3d_context.h v3d,v3dv: support up to 8 render targets in v7.1+ 2023-10-13 22:37:43 +00:00
v3d_disk_cache.c v3d: get rid of shader_state pointer in v3d_key 2023-10-02 06:35:07 +00:00
v3d_fence.c v3d: add fence wait function 2021-08-03 08:33:52 +00:00
v3d_format_table.h
v3d_formats.c v3d: remove v3d_get_internal_type_bpp_for_output_format 2023-05-23 10:44:05 +00:00
v3d_job.c v3d,v3dv: support up to 8 render targets in v7.1+ 2023-10-13 22:37:43 +00:00
v3d_program.c v3d: get rid of shader_state pointer in v3d_key 2023-10-02 06:35:07 +00:00
v3d_query.c broadcom: add performance counters for V3D 7.x 2023-10-13 22:37:44 +00:00
v3d_query.h broadcom: add performance counters for V3D 7.x 2023-10-13 22:37:44 +00:00
v3d_query_pipe.c v3d: cache pipe query results 2023-03-21 12:31:24 +00:00
v3d_resource.c treewide: use uint64_t / (u)intptr_t in image address calculations 2023-06-07 16:53:36 +00:00
v3d_resource.h v3d: rebind sampler view if resource changed the BO 2022-03-04 17:20:28 +00:00
v3d_screen.c glsl: Retire dround lowering. 2023-10-24 00:16:30 +00:00
v3d_screen.h util: Remove os/os_thread.h and replace #include "os/os_thread.h" with #include "util/u_thread.h" 2022-11-08 05:21:42 +00:00
v3d_uniforms.c v3d/uniforms: update VIEWPORT_X/Y_SCALE uniforms for v71 2023-10-13 22:37:43 +00:00
v3dx_context.h broadcom: add performance counters for V3D 7.x 2023-10-13 22:37:44 +00:00
v3dx_draw.c v3d,v3dv: fix compute for V3D 7.1.6+ 2023-10-13 22:37:44 +00:00
v3dx_emit.c v3d,v3dv: fix depth bias for v3d 7.x 2023-10-13 22:37:44 +00:00
v3dx_format_table.c v3d: Add support for ASTC texture compression 2023-05-31 05:27:08 +00:00
v3dx_job.c v3d: Update prim_counts when prims generated query in flight without TF 2021-11-11 08:02:04 +00:00
v3dx_query_perfcnt.c broadcom: add performance counters for V3D 7.x 2023-10-13 22:37:44 +00:00
v3dx_rcl.c v3d: setup render pass color clears for any format bpp in v71 2023-10-13 22:37:43 +00:00
v3dx_state.c v3d,v3dv: fix depth bias for v3d 7.x 2023-10-13 22:37:44 +00:00
v3dx_tfu.c v3d: add support for TFU blit in v71 2023-10-13 22:37:43 +00:00