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The GLX spec for glXMakeCurrent (3.3): "If ctx is current to some other thread, then glXMakeCurrent will generate a BadAccess error" The GLX spec for glXCopyContext (3.3): "If the destination context is current for some thread then a BadAccess error is generated" Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7961 Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22546>
194 lines
4.9 KiB
C
194 lines
4.9 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* SPDX-License-Identifier: SGI-B-2.0
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*/
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/**
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* \file glxcurrent.c
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* Client-side GLX interface for current context management.
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*/
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#include <pthread.h>
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#include "glxclient.h"
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#include "glapi.h"
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#include "glx_error.h"
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/*
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** We setup some dummy structures here so that the API can be used
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** even if no context is current.
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*/
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static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
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static struct glx_context_vtable dummyVtable;
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/*
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** Dummy context used by small commands when there is no current context.
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** All the
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** gl and glx entry points are designed to operate as nop's when using
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** the dummy context structure.
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*/
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struct glx_context dummyContext = {
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&dummyBuffer[0],
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&dummyBuffer[0],
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&dummyBuffer[0],
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&dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
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sizeof(dummyBuffer),
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&dummyVtable
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};
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/*
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* Current context management and locking
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*/
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_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
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/**
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* Per-thread GLX context pointer.
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*
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* \c __glXSetCurrentContext is written is such a way that this pointer can
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* \b never be \c NULL. This is important! Because of this
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* \c __glXGetCurrentContext can be implemented as trivial macro.
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*/
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__THREAD_INITIAL_EXEC void *__glX_tls_Context = &dummyContext;
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_X_HIDDEN void
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__glXSetCurrentContext(struct glx_context * c)
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{
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__glX_tls_Context = (c != NULL) ? c : &dummyContext;
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}
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_X_HIDDEN void
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__glXSetCurrentContextNull(void)
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{
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__glXSetCurrentContext(&dummyContext);
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#if defined(GLX_DIRECT_RENDERING)
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_glapi_set_dispatch(NULL); /* no-op functions */
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_glapi_set_context(NULL);
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#endif
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}
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_GLX_PUBLIC GLXContext
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glXGetCurrentContext(void)
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{
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struct glx_context *cx = __glXGetCurrentContext();
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if (cx == &dummyContext) {
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return NULL;
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}
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else {
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return (GLXContext) cx;
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}
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}
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_GLX_PUBLIC GLXDrawable
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glXGetCurrentDrawable(void)
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{
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struct glx_context *gc = __glXGetCurrentContext();
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return gc->currentDrawable;
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}
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/**
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* Make a particular context current.
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*
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* \note This is in this file so that it can access dummyContext.
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*/
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static Bool
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MakeContextCurrent(Display * dpy, GLXDrawable draw,
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GLXDrawable read, GLXContext gc_user,
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int opcode)
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{
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struct glx_context *gc = (struct glx_context *) gc_user;
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struct glx_context *oldGC = __glXGetCurrentContext();
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int ret = GL_TRUE;
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/* Make sure that the new context has a nonzero ID. In the request,
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* a zero context ID is used only to mean that we bind to no current
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* context.
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*/
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if ((gc != NULL) && (gc->xid == None)) {
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return GL_FALSE;
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}
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/* can't have only one be 0 */
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if (!!draw != !!read) {
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__glXSendError(dpy, BadMatch, None, opcode, True);
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return False;
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}
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if (oldGC == gc &&
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gc->currentDrawable == draw && gc->currentReadable == read)
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return True;
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__glXLock();
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if (oldGC != &dummyContext) {
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oldGC->vtable->unbind(oldGC);
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oldGC->currentDpy = NULL;
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if (oldGC->xid == None) {
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/* We are switching away from a context that was
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* previously destroyed, so we need to free the memory
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* for the old handle. */
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oldGC->vtable->destroy(oldGC);
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}
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}
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__glXSetCurrentContextNull();
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if (gc) {
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/* GLX spec 3.3: If ctx is current to some other thread, then
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* glXMakeContextCurrent will generate a BadAccess error
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*/
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if (gc->currentDpy)
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{
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__glXUnlock();
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__glXSendError(dpy, BadAccess, None, opcode, True);
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return False;
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}
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/* Attempt to bind the context. We do this before mucking with
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* gc and __glXSetCurrentContext to properly handle our state in
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* case of an error.
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*
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* If an error occurs, set the Null context since we've already
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* blown away our old context. The caller is responsible for
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* figuring out how to handle setting a valid context.
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*/
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if (gc->vtable->bind(gc, draw, read) != Success) {
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ret = GL_FALSE;
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} else {
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gc->currentDpy = dpy;
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gc->currentDrawable = draw;
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gc->currentReadable = read;
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__glXSetCurrentContext(gc);
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}
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}
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__glXUnlock();
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if (!ret)
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__glXSendError(dpy, GLXBadContext, None, opcode, False);
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return ret;
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}
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_GLX_PUBLIC Bool
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glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc)
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{
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return MakeContextCurrent(dpy, draw, draw, gc, X_GLXMakeCurrent);
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}
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_GLX_PUBLIC Bool
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glXMakeContextCurrent(Display *dpy, GLXDrawable d, GLXDrawable r,
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GLXContext ctx)
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{
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return MakeContextCurrent(dpy, d, r, ctx, X_GLXMakeContextCurrent);
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}
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_GLX_PUBLIC Bool
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glXMakeCurrentReadSGI(Display *dpy, GLXDrawable d, GLXDrawable r,
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GLXContext ctx)
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{
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return MakeContextCurrent(dpy, d, r, ctx, X_GLXvop_MakeCurrentReadSGI);
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}
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