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Since 03b2c34793 nir_src_copy() no longer does anything useful,
it will be removed in the following patch.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24986>
257 lines
9.3 KiB
C
257 lines
9.3 KiB
C
/*
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* Copyright © 2017 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "nir.h"
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#include "nir_builder.h"
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/*
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* Remap atomic counters to SSBOs, starting from the shader's next SSBO slot
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* (info.num_ssbos).
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*/
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static nir_deref_instr *
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deref_offset_var(nir_builder *b, unsigned binding, unsigned offset_align_state)
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{
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gl_state_index16 tokens[STATE_LENGTH] = { offset_align_state, binding };
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nir_variable *var = nir_find_state_variable(b->shader, tokens);
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if (!var) {
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var = nir_state_variable_create(b->shader, glsl_uint_type(), "offset", tokens);
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var->data.how_declared = nir_var_hidden;
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}
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return nir_build_deref_var(b, var);
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}
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static bool
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lower_instr(nir_intrinsic_instr *instr, unsigned ssbo_offset, nir_builder *b, unsigned offset_align_state)
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{
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nir_intrinsic_op op = nir_intrinsic_ssbo_atomic;
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/* Initialize to something to avoid spurious compiler warning */
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nir_atomic_op atomic_op = nir_atomic_op_iadd;
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b->cursor = nir_before_instr(&instr->instr);
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switch (instr->intrinsic) {
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case nir_intrinsic_atomic_counter_inc:
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case nir_intrinsic_atomic_counter_add:
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case nir_intrinsic_atomic_counter_pre_dec:
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case nir_intrinsic_atomic_counter_post_dec:
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/* inc and dec get remapped to add: */
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atomic_op = nir_atomic_op_iadd;
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break;
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case nir_intrinsic_atomic_counter_read:
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op = nir_intrinsic_load_ssbo;
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break;
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case nir_intrinsic_atomic_counter_min:
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atomic_op = nir_atomic_op_umin;
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break;
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case nir_intrinsic_atomic_counter_max:
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atomic_op = nir_atomic_op_umax;
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break;
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case nir_intrinsic_atomic_counter_and:
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atomic_op = nir_atomic_op_iand;
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break;
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case nir_intrinsic_atomic_counter_or:
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atomic_op = nir_atomic_op_ior;
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break;
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case nir_intrinsic_atomic_counter_xor:
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atomic_op = nir_atomic_op_ixor;
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break;
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case nir_intrinsic_atomic_counter_exchange:
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atomic_op = nir_atomic_op_xchg;
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break;
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case nir_intrinsic_atomic_counter_comp_swap:
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op = nir_intrinsic_ssbo_atomic_swap;
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atomic_op = nir_atomic_op_cmpxchg;
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break;
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default:
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return false;
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}
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nir_def *buffer = nir_imm_int(b, ssbo_offset + nir_intrinsic_base(instr));
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nir_def *temp = NULL;
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nir_def *offset_load = NULL;
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if (offset_align_state) {
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nir_deref_instr *deref_offset = deref_offset_var(b, nir_intrinsic_base(instr), offset_align_state);
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offset_load = nir_load_deref(b, deref_offset);
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}
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nir_intrinsic_instr *new_instr =
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nir_intrinsic_instr_create(b->shader, op);
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if (nir_intrinsic_has_atomic_op(new_instr))
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nir_intrinsic_set_atomic_op(new_instr, atomic_op);
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/* a couple instructions need special handling since they don't map
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* 1:1 with ssbo atomics
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*/
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switch (instr->intrinsic) {
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case nir_intrinsic_atomic_counter_inc:
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/* remapped to ssbo_atomic_add: { buffer_idx, offset, +1 } */
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temp = nir_imm_int(b, +1);
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new_instr->src[0] = nir_src_for_ssa(buffer);
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new_instr->src[1] = nir_src_for_ssa(instr->src[0].ssa);
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new_instr->src[2] = nir_src_for_ssa(temp);
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break;
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case nir_intrinsic_atomic_counter_pre_dec:
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case nir_intrinsic_atomic_counter_post_dec:
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/* remapped to ssbo_atomic_add: { buffer_idx, offset, -1 } */
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/* NOTE semantic difference so we adjust the return value below */
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temp = nir_imm_int(b, -1);
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new_instr->src[0] = nir_src_for_ssa(buffer);
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new_instr->src[1] = nir_src_for_ssa(instr->src[0].ssa);
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new_instr->src[2] = nir_src_for_ssa(temp);
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break;
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case nir_intrinsic_atomic_counter_read:
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/* remapped to load_ssbo: { buffer_idx, offset } */
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new_instr->src[0] = nir_src_for_ssa(buffer);
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new_instr->src[1] = nir_src_for_ssa(instr->src[0].ssa);
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break;
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default:
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/* remapped to ssbo_atomic_x: { buffer_idx, offset, data, (compare)? } */
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new_instr->src[0] = nir_src_for_ssa(buffer);
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new_instr->src[1] = nir_src_for_ssa(instr->src[0].ssa);
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new_instr->src[2] = nir_src_for_ssa(instr->src[1].ssa);
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if (op == nir_intrinsic_ssbo_atomic_swap)
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new_instr->src[3] = nir_src_for_ssa(instr->src[2].ssa);
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break;
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}
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if (offset_load)
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new_instr->src[1].ssa = nir_iadd(b, new_instr->src[1].ssa, offset_load);
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if (nir_intrinsic_range_base(instr))
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new_instr->src[1].ssa = nir_iadd(b, new_instr->src[1].ssa,
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nir_imm_int(b, nir_intrinsic_range_base(instr)));
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if (new_instr->intrinsic == nir_intrinsic_load_ssbo) {
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nir_intrinsic_set_align(new_instr, 4, 0);
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/* we could be replacing an intrinsic with fixed # of dest
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* num_components with one that has variable number. So
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* best to take this from the dest:
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*/
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new_instr->num_components = instr->def.num_components;
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}
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nir_def_init(&new_instr->instr, &new_instr->def,
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instr->def.num_components, instr->def.bit_size);
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nir_instr_insert_before(&instr->instr, &new_instr->instr);
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nir_instr_remove(&instr->instr);
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if (instr->intrinsic == nir_intrinsic_atomic_counter_pre_dec) {
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b->cursor = nir_after_instr(&new_instr->instr);
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nir_def *result = nir_iadd(b, &new_instr->def, temp);
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nir_def_rewrite_uses(&instr->def, result);
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} else {
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nir_def_rewrite_uses(&instr->def, &new_instr->def);
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}
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return true;
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}
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static bool
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is_atomic_uint(const struct glsl_type *type)
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{
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if (glsl_get_base_type(type) == GLSL_TYPE_ARRAY)
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return is_atomic_uint(glsl_get_array_element(type));
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return glsl_get_base_type(type) == GLSL_TYPE_ATOMIC_UINT;
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}
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bool
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nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned offset_align_state)
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{
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unsigned ssbo_offset = shader->info.num_ssbos;
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bool progress = false;
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nir_foreach_function_impl(impl, shader) {
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nir_builder builder = nir_builder_create(impl);
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_intrinsic)
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progress |= lower_instr(nir_instr_as_intrinsic(instr),
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ssbo_offset, &builder, offset_align_state);
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}
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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}
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if (progress) {
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/* replace atomic_uint uniforms with ssbo's: */
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unsigned replaced = 0;
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nir_foreach_uniform_variable_safe(var, shader) {
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if (is_atomic_uint(var->type)) {
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exec_node_remove(&var->node);
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if (replaced & (1 << var->data.binding))
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continue;
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nir_variable *ssbo;
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char name[16];
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/* A length of 0 is used to denote unsized arrays */
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const struct glsl_type *type = glsl_array_type(glsl_uint_type(), 0, 0);
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snprintf(name, sizeof(name), "counter%d", var->data.binding);
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ssbo = nir_variable_create(shader, nir_var_mem_ssbo, type, name);
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ssbo->data.binding = ssbo_offset + var->data.binding;
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ssbo->data.explicit_binding = var->data.explicit_binding;
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/* We can't use num_abos, because it only represents the number of
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* active atomic counters, and currently unlike SSBO's they aren't
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* compacted so num_abos actually isn't a bound on the index passed
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* to nir_intrinsic_atomic_counter_*. e.g. if we have a single atomic
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* counter declared like:
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*
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* layout(binding=1) atomic_uint counter0;
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*
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* then when we lower accesses to it the atomic_counter_* intrinsics
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* will have 1 as the index but num_abos will still be 1.
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*/
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shader->info.num_ssbos = MAX2(shader->info.num_ssbos,
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ssbo->data.binding + 1);
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struct glsl_struct_field field = {
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.type = type,
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.name = "counters",
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.location = -1,
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};
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ssbo->interface_type =
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glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430,
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false, "counters");
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replaced |= (1 << var->data.binding);
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}
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}
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shader->info.num_abos = 0;
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}
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return progress;
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}
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