mesa/src/egl/main
Chris Wilson 95ecf3df62 egl: Support IMG_context_priority
IMG_context_priority
https://www.khronos.org/registry/egl/extensions/IMG/EGL_IMG_context_priority.txt

    "This extension allows an EGLContext to be created with a priority
    hint. It is possible that an implementation will not honour the
    hint, especially if there are constraints on the number of high
    priority contexts available in the system, or system policy limits
    access to high priority contexts to appropriate system privilege
    level. A query is provided to find the real priority level assigned
    to the context after creation."

The extension adds a new eglCreateContext attribute for choosing a
priority hint. This stub parses the attribute and copies into the base
struct _egl_context, and hooks up the query similarly.

Since the attribute is purely a hint, I have no qualms about the lack of
implementation before reporting back the value the user gave!

v2: Remember to set the default ContextPriority value to medium.
v3: Use the driRendererQuery interface to probe the backend for
supported priority values and use those to mask the EGL interface.
v4: Treat the priority attrib as a hint and gracefully mask any requests
not supported by the driver, the EGLContext will remain at medium
priority.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-10-20 11:28:17 +01:00
..
50_mesa.json EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
egl.def egl: Add egl.def for win32 build. 2010-08-20 19:22:50 +08:00
egl.pc.in egl/main: Convert to automake. 2012-02-29 11:52:40 -08:00
eglapi.c egl: Support IMG_context_priority 2017-10-20 11:28:17 +01:00
eglapi.h egl/android: support for EGL_KHR_partial_update 2017-06-11 01:02:09 +01:00
eglarray.c egl: _eglFilterArray's filter is always non-null 2017-02-16 15:27:20 +00:00
eglarray.h egl: Add needed extern "C" for C++ access 2015-05-14 14:08:37 -04:00
eglconfig.c egl: split enums to make use of -Wswitch 2017-08-01 17:43:11 +01:00
eglconfig.h egl: Add EGL_RECORDABLE_ANDROID attribute 2016-04-01 13:45:08 +01:00
eglcontext.c egl: Support IMG_context_priority 2017-10-20 11:28:17 +01:00
eglcontext.h egl: Support IMG_context_priority 2017-10-20 11:28:17 +01:00
eglcurrent.c egl: remove unneeded braces around since line if statements 2017-09-19 19:08:34 +01:00
eglcurrent.h egl: simplify _eglDebugReport* API 2017-09-19 19:07:16 +01:00
egldefines.h egl: use util/macros.h 2016-11-04 11:30:47 +01:00
egldispatchstubs.c EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
egldispatchstubs.h EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
egldisplay.c egl: Move _eglPointerIsDereferencable() to eglglobals.[ch] 2017-07-24 10:27:43 +01:00
egldisplay.h egl: Support IMG_context_priority 2017-10-20 11:28:17 +01:00
egldriver.c Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}" 2017-10-18 20:23:42 +02:00
egldriver.h Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}" 2017-10-18 20:23:42 +02:00
eglentrypoint.h egl/android: support for EGL_KHR_partial_update 2017-06-11 01:02:09 +01:00
eglfallbacks.c egl: drop memset(0) of calloc'ed memory 2017-10-12 14:40:12 +01:00
eglglobals.c egl: use designated initaliser for _eglGlobal 2017-08-01 17:43:06 +01:00
eglglobals.h egl: Move _eglPointerIsDereferencable() to eglglobals.[ch] 2017-07-24 10:27:43 +01:00
eglglvnd.c EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
eglimage.c egl: fix whitespace issues from eglimage code 2017-07-25 12:54:33 +03:00
eglimage.h egl: call _eglError within _eglParseImageAttribList 2017-07-12 15:42:51 +01:00
egllog.c egl: fix android logger compilation 2017-05-15 16:03:51 +01:00
egllog.h egl: remove no longer needed logger infra 2017-05-08 15:33:54 +01:00
eglsurface.c egl: deduplicate swap interval clamping logic 2017-08-01 17:36:57 +01:00
eglsurface.h egl/android: support for EGL_KHR_partial_update 2017-06-11 01:02:09 +01:00
eglsync.c egl: add EGL_ANDROID_native_fence_sync 2016-12-01 10:57:35 -08:00
eglsync.h egl: add EGL_ANDROID_native_fence_sync 2016-12-01 10:57:35 -08:00
egltypedefs.h egl: remove suprous header eglcompiler.h 2017-05-08 15:33:59 +01:00
README.txt Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}" 2017-10-18 20:23:42 +02:00


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglInitialize() a device driver is selected and loaded
(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c).

The built-in driver's entry point function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


Shortly after, the driver->API.Initialize() function is executed.  Any additional
driver initialization that wasn't done in the driver entry point should be
done at this point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.