mesa/src/mapi/glapi/glthread.h
José Fonseca 63e7a4c6e5 mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
2011-11-09 10:24:37 +00:00

28 lines
821 B
C

#ifndef GLTHREAD_H
#define GLTHREAD_H
#include "mapi/u_thread.h"
#ifdef __cplusplus
extern "C" {
#endif
#define _glthread_DECLARE_STATIC_MUTEX(name) u_mutex_declare_static(name)
#define _glthread_INIT_MUTEX(name) u_mutex_init(name)
#define _glthread_DESTROY_MUTEX(name) u_mutex_destroy(name)
#define _glthread_LOCK_MUTEX(name) u_mutex_lock(name)
#define _glthread_UNLOCK_MUTEX(name) u_mutex_unlock(name)
#define _glthread_InitTSD(tsd) u_tsd_init(tsd);
#define _glthread_DestroyTSD(tsd) u_tsd_destroy(tsd);
#define _glthread_GetTSD(tsd) u_tsd_get(tsd);
#define _glthread_SetTSD(tsd, ptr) u_tsd_set(tsd, ptr);
typedef struct u_tsd _glthread_TSD;
typedef u_mutex _glthread_Mutex;
#ifdef __cplusplus
}
#endif
#endif /* GLTHREAD_H */