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Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
28 lines
821 B
C
28 lines
821 B
C
#ifndef GLTHREAD_H
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#define GLTHREAD_H
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#include "mapi/u_thread.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define _glthread_DECLARE_STATIC_MUTEX(name) u_mutex_declare_static(name)
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#define _glthread_INIT_MUTEX(name) u_mutex_init(name)
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#define _glthread_DESTROY_MUTEX(name) u_mutex_destroy(name)
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#define _glthread_LOCK_MUTEX(name) u_mutex_lock(name)
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#define _glthread_UNLOCK_MUTEX(name) u_mutex_unlock(name)
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#define _glthread_InitTSD(tsd) u_tsd_init(tsd);
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#define _glthread_DestroyTSD(tsd) u_tsd_destroy(tsd);
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#define _glthread_GetTSD(tsd) u_tsd_get(tsd);
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#define _glthread_SetTSD(tsd, ptr) u_tsd_set(tsd, ptr);
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typedef struct u_tsd _glthread_TSD;
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typedef u_mutex _glthread_Mutex;
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#ifdef __cplusplus
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}
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#endif
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#endif /* GLTHREAD_H */
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